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| author | Jess Peter <jessicapeter92@gmail.com> | 2018-07-21 18:56:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-21 18:56:16 +0200 |
| commit | f3d144bf0ea5265c40683ebb8e46b2feb769167a (patch) | |
| tree | 8d62495b896af5f4091d1b7871d3661469313a7b /examples/shaders | |
| parent | 82e4a12fd3bd902ab2d82db62685ccb558701f86 (diff) | |
| download | raylib-f3d144bf0ea5265c40683ebb8e46b2feb769167a.tar.gz raylib-f3d144bf0ea5265c40683ebb8e46b2feb769167a.zip | |
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl100/swirl.fs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs index b969aab7..7807b807 100644 --- a/examples/shaders/resources/shaders/glsl100/swirl.fs +++ b/examples/shaders/resources/shaders/glsl100/swirl.fs @@ -13,8 +13,8 @@ uniform vec4 colDiffuse; // NOTE: Add here your custom variables // NOTE: Render size values should be passed from code -const float renderWidth = 800; -const float renderHeight = 450; +const float renderWidth = 800.0; +const float renderHeight = 450.0; float radius = 250.0; float angle = 0.8; @@ -43,4 +43,4 @@ void main() vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;; gl_FragColor = vec4(color.rgb, 1.0);; -}
\ No newline at end of file +} |
