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authorraysan5 <raysan5@gmail.com>2016-05-07 18:29:04 +0200
committerraysan5 <raysan5@gmail.com>2016-05-07 18:29:04 +0200
commit29761c25190dee31ca3985ae4af602f3b3b53db3 (patch)
treec36b0502df47061b745f309c4049e07302f00e6e /examples/shaders_model_shader.c
parenteeb151586f12f8694cccaecf12d92af7842338b5 (diff)
downloadraylib-29761c25190dee31ca3985ae4af602f3b3b53db3.tar.gz
raylib-29761c25190dee31ca3985ae4af602f3b3b53db3.zip
Testing new material usage
Diffstat (limited to 'examples/shaders_model_shader.c')
-rw-r--r--examples/shaders_model_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c
index b302f631..a1e00671 100644
--- a/examples/shaders_model_shader.c
+++ b/examples/shaders_model_shader.c
@@ -37,8 +37,8 @@ int main()
Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
- SetModelShader(&dwarf, shader); // Set shader effect to 3d model
- SetModelTexture(&dwarf, texture); // Bind texture to model
+ dwarf.material.shader = shader; // Set shader effect to 3d model
+ dwarf.material.texDiffuse = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position