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| author | raysan5 <raysan5@gmail.com> | 2016-05-07 18:29:04 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-07 18:29:04 +0200 |
| commit | 29761c25190dee31ca3985ae4af602f3b3b53db3 (patch) | |
| tree | c36b0502df47061b745f309c4049e07302f00e6e /examples/shaders_model_shader.c | |
| parent | eeb151586f12f8694cccaecf12d92af7842338b5 (diff) | |
| download | raylib-29761c25190dee31ca3985ae4af602f3b3b53db3.tar.gz raylib-29761c25190dee31ca3985ae4af602f3b3b53db3.zip | |
Testing new material usage
Diffstat (limited to 'examples/shaders_model_shader.c')
| -rw-r--r-- | examples/shaders_model_shader.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders_model_shader.c b/examples/shaders_model_shader.c index b302f631..a1e00671 100644 --- a/examples/shaders_model_shader.c +++ b/examples/shaders_model_shader.c @@ -37,8 +37,8 @@ int main() Shader shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/grayscale.fs"); // Load model shader - SetModelShader(&dwarf, shader); // Set shader effect to 3d model - SetModelTexture(&dwarf, texture); // Bind texture to model + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.texDiffuse = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position |
