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| author | ghassanpl <kronikarz@gmail.com> | 2016-08-06 16:58:48 +0200 |
|---|---|---|
| committer | ghassanpl <kronikarz@gmail.com> | 2016-08-06 16:58:48 +0200 |
| commit | 4960e6b6d7b4cba6125cfb8bb2fef043db8e5ba5 (patch) | |
| tree | 88dfb074579589a5ea6eba92462bb44863d18798 /examples/shaders_model_shader.lua | |
| parent | d5f5f0a9302435945b730e5ec001bda39741f3c7 (diff) | |
| download | raylib-4960e6b6d7b4cba6125cfb8bb2fef043db8e5ba5.tar.gz raylib-4960e6b6d7b4cba6125cfb8bb2fef043db8e5ba5.zip | |
Fixes for some Lua bugs
Diffstat (limited to 'examples/shaders_model_shader.lua')
| -rw-r--r-- | examples/shaders_model_shader.lua | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders_model_shader.lua b/examples/shaders_model_shader.lua index deaca11c..b31c8609 100644 --- a/examples/shaders_model_shader.lua +++ b/examples/shaders_model_shader.lua @@ -26,7 +26,7 @@ SetConfigFlags(FLAG.MSAA_4X_HINT) -- Enable Multi Sampling Anti Aliasing 4x InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader") -- Define the camera to look into our 3d world -local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)) +local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture @@ -39,7 +39,7 @@ dwarf.material.texDiffuse = texture -- Bind texture to model local position = Vector3(0.0, 0.0, 0.0) -- Set model position -- Setup orbital camera -SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode +SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our camera position SetCameraTarget(camera.target) -- Set internal camera target to match our camera target @@ -50,7 +50,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - UpdateCamera(&camera) -- Update internal camera and our camera + UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw |
