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authorghassanpl <kronikarz@gmail.com>2016-08-06 20:46:15 +0200
committerghassanpl <kronikarz@gmail.com>2016-08-06 20:46:15 +0200
commit1950085893f16d653f16ec0a0c991678e8c3cf53 (patch)
treee6f4ec40f983f50e427e19a49e7519fa1a51448c /examples/shaders_postprocessing.lua
parent82a0fae678a0f4b761bd5369222c956ffe173d31 (diff)
parent306945fe147ea7742880635e77a5c2656f6e1fdc (diff)
downloadraylib-1950085893f16d653f16ec0a0c991678e8c3cf53.tar.gz
raylib-1950085893f16d653f16ec0a0c991678e8c3cf53.zip
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
Diffstat (limited to 'examples/shaders_postprocessing.lua')
-rw-r--r--examples/shaders_postprocessing.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua
index 0913fbbd..f20f31ec 100644
--- a/examples/shaders_postprocessing.lua
+++ b/examples/shaders_postprocessing.lua
@@ -52,7 +52,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-s
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw