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| author | Ray <raysan5@gmail.com> | 2016-08-06 17:09:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-08-06 17:09:57 +0200 |
| commit | 7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (patch) | |
| tree | 197829790c7dd766f2b5f44df6e5b64d895b73e4 /examples/shaders_postprocessing.lua | |
| parent | 3b80e2c1e03e0f87d50ca8876b50a11c7df1f56f (diff) | |
| parent | 4960e6b6d7b4cba6125cfb8bb2fef043db8e5ba5 (diff) | |
| download | raylib-7f9513fbf41e9d340307fc0f9aeed8e5f4293a96.tar.gz raylib-7f9513fbf41e9d340307fc0f9aeed8e5f4293a96.zip | |
Merge pull request #173 from ghassanpl/develop
Fixes for some Lua bugs
Diffstat (limited to 'examples/shaders_postprocessing.lua')
| -rw-r--r-- | examples/shaders_postprocessing.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua index 9e4dfa00..0913fbbd 100644 --- a/examples/shaders_postprocessing.lua +++ b/examples/shaders_postprocessing.lua @@ -26,7 +26,7 @@ SetConfigFlags(FLAG.MSAA_4X_HINT) -- Enable Multi Sampling Anti Aliasing 4x InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader") -- Define the camera to look into our 3d world -local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)) +local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture (diffuse map) @@ -41,7 +41,7 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs", local target = LoadRenderTexture(screenWidth, screenHeight) -- Setup orbital camera -SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode +SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our camera position SetCameraTarget(camera.target) -- Set internal camera target to match our camera target @@ -52,7 +52,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-s while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - UpdateCamera(&camera) -- Update internal camera and our camera + UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw @@ -88,7 +88,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key EndDrawing() --------------------------------------------------------------------------------------- -} +end -- De-Initialization ------------------------------------------------------------------------------------------- |
