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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 19:29:58 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 19:29:58 +0200 |
| commit | 865b216ebef8e62a19f3a264001ddf17601f95c5 (patch) | |
| tree | f31468099c8d85cf8767161c3e9c4b16391276d1 /examples/shaders_postprocessing.lua | |
| parent | 7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (diff) | |
| download | raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.tar.gz raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.zip | |
Updated Lua examples
Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
Diffstat (limited to 'examples/shaders_postprocessing.lua')
| -rw-r--r-- | examples/shaders_postprocessing.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders_postprocessing.lua b/examples/shaders_postprocessing.lua index 0913fbbd..f20f31ec 100644 --- a/examples/shaders_postprocessing.lua +++ b/examples/shaders_postprocessing.lua @@ -52,7 +52,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-s while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw |
