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| author | Ray <raysan5@gmail.com> | 2017-01-28 00:56:45 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2017-01-28 00:56:45 +0100 |
| commit | b681e8c2775bbb467c0f0607afd9840fda25c563 (patch) | |
| tree | 870326fd3139e0711cb521958042e2bc43b70233 /examples/shaders_postprocessing.lua | |
| parent | 37a64df7b9944d1d24872f07a7e713884b33432e (diff) | |
| download | raylib-b681e8c2775bbb467c0f0607afd9840fda25c563.tar.gz raylib-b681e8c2775bbb467c0f0607afd9840fda25c563.zip | |
Implemented Wait()
Now program is halted (OS signal call) for required amount of time every
frame, so CPU usage drops to zero, instead of using a busy wait loop.
Diffstat (limited to 'examples/shaders_postprocessing.lua')
0 files changed, 0 insertions, 0 deletions
