aboutsummaryrefslogtreecommitdiff
path: root/examples/shaders_shapes_textures.lua
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/shaders_shapes_textures.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
Diffstat (limited to 'examples/shaders_shapes_textures.lua')
-rw-r--r--examples/shaders_shapes_textures.lua101
1 files changed, 101 insertions, 0 deletions
diff --git a/examples/shaders_shapes_textures.lua b/examples/shaders_shapes_textures.lua
new file mode 100644
index 00000000..0adbefd2
--- /dev/null
+++ b/examples/shaders_shapes_textures.lua
@@ -0,0 +1,101 @@
+-------------------------------------------------------------------------------------------
+--
+-- raylib [shaders] example - Apply a shader to some shape or texture
+--
+-- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
+-- OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
+--
+-- NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
+-- on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
+-- raylib comes with shaders ready for both versions, check raylib/shaders install folder
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders")
+
+local sonic = LoadTexture("resources/texture_formats/sonic.png")
+
+-- NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
+local shader = LoadShader("resources/shaders/glsl330/base.vs",
+ "resources/shaders/glsl330/grayscale.fs")
+
+-- Shader usage is also different than models/postprocessing, shader is just activated when required
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ -- TODO: Update your variables here
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ -- Start drawing with default shader
+
+ DrawText("USING DEFAULT SHADER", 20, 40, 10, RED)
+
+ DrawCircle(80, 120, 35, DARKBLUE)
+ DrawCircleGradient(80, 220, 60, GREEN, SKYBLUE)
+ DrawCircleLines(80, 340, 80, DARKBLUE)
+
+
+ -- Activate our custom shader to be applied on next shapes/textures drawings
+ BeginShaderMode(shader)
+
+ DrawText("USING CUSTOM SHADER", 190, 40, 10, RED)
+
+ DrawRectangle(250 - 60, 90, 120, 60, RED)
+ DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD)
+ DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE)
+
+ -- Activate our default shader for next drawings
+ EndShaderMode()
+
+ DrawText("USING DEFAULT SHADER", 370, 40, 10, RED)
+
+ DrawTriangle(Vector2(430, 80),
+ Vector2(430 - 60, 150),
+ Vector2(430 + 60, 150), VIOLET)
+
+ DrawTriangleLines(Vector2(430, 160),
+ Vector2(430 - 20, 230),
+ Vector2(430 + 20, 230), DARKBLUE)
+
+ DrawPoly(Vector2(430, 320), 6, 80, 0, BROWN)
+
+ -- Activate our custom shader to be applied on next shapes/textures drawings
+ BeginShaderMode(shader)
+
+ DrawTexture(sonic, 380, -10, WHITE) -- Using custom shader
+
+ -- Activate our default shader for next drawings
+ EndShaderMode()
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+}
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadShader(shader) -- Unload shader
+UnloadTexture(sonic) -- Unload texture
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file