aboutsummaryrefslogtreecommitdiff
path: root/examples/shaders_shapes_textures.lua
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/shaders_shapes_textures.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/shaders_shapes_textures.lua')
-rw-r--r--examples/shaders_shapes_textures.lua101
1 files changed, 0 insertions, 101 deletions
diff --git a/examples/shaders_shapes_textures.lua b/examples/shaders_shapes_textures.lua
deleted file mode 100644
index caaeba1a..00000000
--- a/examples/shaders_shapes_textures.lua
+++ /dev/null
@@ -1,101 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [shaders] example - Apply a shader to some shape or texture
---
--- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
--- OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
---
--- NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
--- on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
--- raylib comes with shaders ready for both versions, check raylib/shaders install folder
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders")
-
-local sonic = LoadTexture("resources/texture_formats/sonic.png")
-
--- NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
-local shader = LoadShader("resources/shaders/glsl330/base.vs",
- "resources/shaders/glsl330/grayscale.fs")
-
--- Shader usage is also different than models/postprocessing, shader is just activated when required
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- -- Start drawing with default shader
-
- DrawText("USING DEFAULT SHADER", 20, 40, 10, RED)
-
- DrawCircle(80, 120, 35, DARKBLUE)
- DrawCircleGradient(80, 220, 60, GREEN, SKYBLUE)
- DrawCircleLines(80, 340, 80, DARKBLUE)
-
-
- -- Activate our custom shader to be applied on next shapes/textures drawings
- BeginShaderMode(shader)
-
- DrawText("USING CUSTOM SHADER", 190, 40, 10, RED)
-
- DrawRectangle(250 - 60, 90, 120, 60, RED)
- DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD)
- DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE)
-
- -- Activate our default shader for next drawings
- EndShaderMode()
-
- DrawText("USING DEFAULT SHADER", 370, 40, 10, RED)
-
- DrawTriangle(Vector2(430, 80),
- Vector2(430 - 60, 150),
- Vector2(430 + 60, 150), VIOLET)
-
- DrawTriangleLines(Vector2(430, 160),
- Vector2(430 - 20, 230),
- Vector2(430 + 20, 230), DARKBLUE)
-
- DrawPoly(Vector2(430, 320), 6, 80, 0, BROWN)
-
- -- Activate our custom shader to be applied on next shapes/textures drawings
- BeginShaderMode(shader)
-
- DrawTexture(sonic, 380, -10, WHITE) -- Using custom shader
-
- -- Activate our default shader for next drawings
- EndShaderMode()
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadShader(shader) -- Unload shader
-UnloadTexture(sonic) -- Unload texture
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file