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authorRay <raysan5@gmail.com>2014-09-21 14:06:19 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:06:19 +0200
commitb6d0e3adb2719f48cad3dc128bebd2f9e391236a (patch)
tree9f4c97c53c215ea517a2d0da4e3a64c153e8c3f9 /examples/shapes_basic_shapes.c
parent07129b26c31ee42be59e6af0a7f872b1646d8048 (diff)
downloadraylib-b6d0e3adb2719f48cad3dc128bebd2f9e391236a.tar.gz
raylib-b6d0e3adb2719f48cad3dc128bebd2f9e391236a.zip
Rename ex02b_basic_shapes.c to shapes_basic_shapes.c
Diffstat (limited to 'examples/shapes_basic_shapes.c')
-rw-r--r--examples/shapes_basic_shapes.c70
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diff --git a/examples/shapes_basic_shapes.c b/examples/shapes_basic_shapes.c
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+/*******************************************************************************************
+*
+* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing");
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
+
+ DrawLine(18, 42, screenWidth - 18, 42, BLACK);
+
+ DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
+ DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
+ DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
+
+ DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
+ DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
+ DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
+
+ DrawTriangle((Vector2){screenWidth/4*3, 80},
+ (Vector2){screenWidth/4*3 - 60, 150},
+ (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
+
+ DrawTriangleLines((Vector2){screenWidth/4*3, 160},
+ (Vector2){screenWidth/4*3 - 20, 230},
+ (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
+
+ DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}