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| author | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
| commit | 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch) | |
| tree | dddba3a635492f291dcaf8cfacefbbb84f995101 /examples/shapes_basic_shapes.lua | |
| parent | c4bd214cf07c68476c4ce972766c24ee54a982f6 (diff) | |
| download | raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip | |
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/shapes_basic_shapes.lua')
| -rw-r--r-- | examples/shapes_basic_shapes.lua | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/examples/shapes_basic_shapes.lua b/examples/shapes_basic_shapes.lua deleted file mode 100644 index cc943ba3..00000000 --- a/examples/shapes_basic_shapes.lua +++ /dev/null @@ -1,64 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing") - -SetTargetFPS(60) -- Set target frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - -- TODO: Update your variables here - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY) - - DrawLine(18, 42, screenWidth - 18, 42, BLACK) - - DrawCircle(screenWidth/4, 120, 35, DARKBLUE) - DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE) - DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE) - - DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED) - DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD) - DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE) - - DrawTriangle(Vector2(screenWidth/4*3, 80), - Vector2(screenWidth/4*3 - 60, 150), - Vector2(screenWidth/4*3 + 60, 150), VIOLET) - - DrawTriangleLines(Vector2(screenWidth/4*3, 160), - Vector2(screenWidth/4*3 - 20, 230), - Vector2(screenWidth/4*3 + 20, 230), DARKBLUE) - - DrawPoly(Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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