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| author | Ray <raysan5@gmail.com> | 2019-05-14 15:34:23 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-05-14 15:34:23 +0200 |
| commit | 424d3ca8d9c5d612606444b2a2099cfad37f1888 (patch) | |
| tree | 873e8ec9dbd5965d828ed450a8c12feafe714597 /examples/text/text_draw_inside_rectangle.c | |
| parent | 2edec8ae288ba70630021b330fe61c9005bc03d9 (diff) | |
| download | raylib-424d3ca8d9c5d612606444b2a2099cfad37f1888.tar.gz raylib-424d3ca8d9c5d612606444b2a2099cfad37f1888.zip | |
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
Diffstat (limited to 'examples/text/text_draw_inside_rectangle.c')
| -rw-r--r-- | examples/text/text_draw_inside_rectangle.c | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/examples/text/text_draw_inside_rectangle.c b/examples/text/text_draw_inside_rectangle.c deleted file mode 100644 index e60fa5e5..00000000 --- a/examples/text/text_draw_inside_rectangle.c +++ /dev/null @@ -1,120 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - Draw text inside a rectangle -* -* This example has been created using raylib 2.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2018 Vlad Adrian (@demizdor) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle"); - - char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's\ - a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod\ - tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget."; - - bool resizing = false; - bool wordWrap = true; - - Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250}; - Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 }; - - // Minimum width and heigh for the container rectangle - const int minWidth = 60; - const int minHeight = 60; - const int maxWidth = screenWidth - 50; - const int maxHeight = screenHeight - 160; - - Vector2 lastMouse = { 0, 0 }; // Stores last mouse coordinates - - Color borderColor = MAROON; // Container border color - - Font font = GetFontDefault(); // Get default system font - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap; - - Vector2 mouse = GetMousePosition(); - - // Check if the mouse is inside the container and toggle border color - if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f); - else if (!resizing) borderColor = MAROON; - - // Container resizing logic - if (resizing) - { - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false; - - int width = container.width + (mouse.x - lastMouse.x); - container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth; - - int height = container.height + (mouse.y - lastMouse.y); - container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight; - } - else - { - // Check if we're resizing - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true; - } - - // Move resizer rectangle properly - resizer.x = container.x + container.width - 17; - resizer.y = container.y + container.height - 17; - - lastMouse = mouse; // Update mouse - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawRectangleLinesEx(container, 3, borderColor); // Draw container border - - // Draw text in container (add some padding) - DrawTextRec(font, text, - (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 }, - 20.0f, 2.0f, wordWrap, GRAY); - - DrawRectangleRec(resizer, borderColor); // Draw the resize box - - // Draw info - DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK); - if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED); - else DrawText("OFF", 447, screenHeight - 115, 20, BLACK); - DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 91, 20, GRAY); - - DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY); - DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE); - DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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