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authorRay San <raysan5@gmail.com>2018-05-04 16:59:48 +0200
committerRay San <raysan5@gmail.com>2018-05-04 16:59:48 +0200
commitec33e7d705e301eb2b74a841e823907295caa37a (patch)
tree7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /examples/text/text_sprite_fonts.c
parent6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff)
downloadraylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz
raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'examples/text/text_sprite_fonts.c')
-rw-r--r--examples/text/text_sprite_fonts.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/text/text_sprite_fonts.c b/examples/text/text_sprite_fonts.c
index aefbfd1f..7ce2fef5 100644
--- a/examples/text/text_sprite_fonts.c
+++ b/examples/text/text_sprite_fonts.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [text] example - SpriteFont loading and usage
+* raylib [text] example - Font loading and usage
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -25,9 +25,9 @@ int main()
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
- SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
- SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
+ Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
+ Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
+ Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
Vector2 fontPosition1, fontPosition2, fontPosition3;
@@ -66,9 +66,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(font1); // SpriteFont unloading
- UnloadSpriteFont(font2); // SpriteFont unloading
- UnloadSpriteFont(font3); // SpriteFont unloading
+ UnloadFont(font1); // Font unloading
+ UnloadFont(font2); // Font unloading
+ UnloadFont(font3); // Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------