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| author | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
| commit | 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch) | |
| tree | dddba3a635492f291dcaf8cfacefbbb84f995101 /examples/text_bmfont_ttf.lua | |
| parent | c4bd214cf07c68476c4ce972766c24ee54a982f6 (diff) | |
| download | raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip | |
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/text_bmfont_ttf.lua')
| -rw-r--r-- | examples/text_bmfont_ttf.lua | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/examples/text_bmfont_ttf.lua b/examples/text_bmfont_ttf.lua deleted file mode 100644 index 3b8bf004..00000000 --- a/examples/text_bmfont_ttf.lua +++ /dev/null @@ -1,59 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [text] example - BMFont and TTF SpriteFonts loading --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading") - -local msgBm = "THIS IS AN AngelCode SPRITE FONT" -local msgTtf = "THIS FONT has been GENERATED from TTF" - --- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) -local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode) -local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font - -local fontPosition = Vector2(0, 0) -fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2 -fontPosition.y = screenHeight/2 - fontBm.size/2 - 80 - -SetTargetFPS(60) -- Set target frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - -- TODO: Update variables here... - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON) - DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading -UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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