aboutsummaryrefslogtreecommitdiff
path: root/examples/text_bmfont_ttf.lua
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/text_bmfont_ttf.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/text_bmfont_ttf.lua')
-rw-r--r--examples/text_bmfont_ttf.lua59
1 files changed, 0 insertions, 59 deletions
diff --git a/examples/text_bmfont_ttf.lua b/examples/text_bmfont_ttf.lua
deleted file mode 100644
index 3b8bf004..00000000
--- a/examples/text_bmfont_ttf.lua
+++ /dev/null
@@ -1,59 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [text] example - BMFont and TTF SpriteFonts loading
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
-
-local msgBm = "THIS IS AN AngelCode SPRITE FONT"
-local msgTtf = "THIS FONT has been GENERATED from TTF"
-
--- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode)
-local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font
-
-local fontPosition = Vector2(0, 0)
-fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
-fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
-
-SetTargetFPS(60) -- Set target frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update variables here...
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
- DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading
-UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file