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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/text_bmfont_unordered.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/text_bmfont_unordered.lua')
-rw-r--r--examples/text_bmfont_unordered.lua57
1 files changed, 0 insertions, 57 deletions
diff --git a/examples/text_bmfont_unordered.lua b/examples/text_bmfont_unordered.lua
deleted file mode 100644
index f324ca19..00000000
--- a/examples/text_bmfont_unordered.lua
+++ /dev/null
@@ -1,57 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [text] example - BMFont unordered chars loading and drawing
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing")
-
--- NOTE: Using chars outside the [32..127] limits!
--- NOTE: If a character is not found in the font, it just renders a space
-local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
-
--- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
-local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode)
-
-SetTargetFPS(60)
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update variables here...
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY)
- DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY)
- DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY)
-
- DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadSpriteFont(font) -- AngelCode SpriteFont unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file