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| author | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
| commit | b8481369f7209804d70220a29ba2efbd6171d7a9 (patch) | |
| tree | f85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/text_bmfont_unordered.lua | |
| parent | f1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff) | |
| download | raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip | |
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/text_bmfont_unordered.lua')
| -rw-r--r-- | examples/text_bmfont_unordered.lua | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/examples/text_bmfont_unordered.lua b/examples/text_bmfont_unordered.lua new file mode 100644 index 00000000..f324ca19 --- /dev/null +++ b/examples/text_bmfont_unordered.lua @@ -0,0 +1,57 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [text] example - BMFont unordered chars loading and drawing +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing") + +-- NOTE: Using chars outside the [32..127] limits! +-- NOTE: If a character is not found in the font, it just renders a space +local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + +-- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) +local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode) + +SetTargetFPS(60) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update variables here... + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY) + DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY) + DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY) + + DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSpriteFont(font) -- AngelCode SpriteFont unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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