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authorRay <raysan5@gmail.com>2014-09-21 14:10:53 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:10:53 +0200
commit597b14363443ebafd803c2bf82f64c0cb1549903 (patch)
treeb46924b3591428b7301d0ed1614ffa00668b7c55 /examples/text_font_select.c
parent1b2225a622054a733b70009a5f928cf2fc580fb1 (diff)
downloadraylib-597b14363443ebafd803c2bf82f64c0cb1549903.tar.gz
raylib-597b14363443ebafd803c2bf82f64c0cb1549903.zip
Rename ex06c_font_select.c to text_font_select.c
Diffstat (limited to 'examples/text_font_select.c')
-rw-r--r--examples/text_font_select.c144
1 files changed, 144 insertions, 0 deletions
diff --git a/examples/text_font_select.c b/examples/text_font_select.c
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+/*******************************************************************************************
+*
+* raylib example 06c - Font selection...
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 150;
+
+ InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fonts[8]; // SpriteFont array
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
+
+ int currentFont = 0; // Selected font
+
+ Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+
+ const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
+ "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
+
+ const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
+
+ Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
+
+ Vector2 mousePoint;
+
+ Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision)
+
+ Color btnNextOutColor = DARKBLUE; // Button color (outside line)
+ Color btnNextInColor = SKYBLUE; // Button color (inside)
+
+ int framesCounter = 0; // Useful to count frames button is 'active' = clicked
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+
+ // Keyboard-based font selection (easy)
+ if (IsKeyPressed(KEY_RIGHT))
+ {
+ if (currentFont < 7) currentFont++;
+ }
+
+ if (IsKeyPressed(KEY_LEFT))
+ {
+ if (currentFont > 0) currentFont--;
+ }
+
+ // Mouse-based font selection (NEXT button logic)
+ mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, btnNextRec))
+ {
+ // Mouse hover button logic
+ if (framesCounter == 0)
+ {
+ btnNextOutColor = DARKPURPLE;
+ btnNextInColor = PURPLE;
+ }
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ framesCounter = 20; // Frames button is 'active'
+ btnNextOutColor = MAROON;
+ btnNextInColor = RED;
+ }
+ }
+ else
+ {
+ // Mouse not hover button
+ btnNextOutColor = DARKBLUE;
+ btnNextInColor = SKYBLUE;
+ }
+
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--;
+
+ if (framesCounter == 1) // We change font on frame 1
+ {
+ currentFont++;
+ if (currentFont > 7) currentFont = 0;
+ }
+
+ // Text measurement for better positioning on screen
+ textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectangle(18, 18, 644, 44, DARKGRAY);
+ DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
+ DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
+ DrawText("< >", 610, 26, 30, BLACK);
+
+ DrawRectangleRec(btnNextRec, btnNextOutColor);
+ DrawRectangle(675, 20, 105, 40, btnNextInColor);
+ DrawText("NEXT", 700, 31, 20, btnNextOutColor);
+
+ DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
+ 75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
+ 1, colors[currentFont]);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}