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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/text_font_select.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
Diffstat (limited to 'examples/text_font_select.lua')
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [text] example - Font selector
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector")
+
+-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+local fonts = {} -- SpriteFont array
+
+fonts[1] = LoadSpriteFont("resources/fonts/alagard.rbmf") -- SpriteFont loading
+fonts[2] = LoadSpriteFont("resources/fonts/pixelplay.rbmf") -- SpriteFont loading
+fonts[3] = LoadSpriteFont("resources/fonts/mecha.rbmf") -- SpriteFont loading
+fonts[4] = LoadSpriteFont("resources/fonts/setback.rbmf") -- SpriteFont loading
+fonts[5] = LoadSpriteFont("resources/fonts/romulus.rbmf") -- SpriteFont loading
+fonts[6] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf") -- SpriteFont loading
+fonts[7] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf") -- SpriteFont loading
+fonts[8] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf") -- SpriteFont loading
+
+local currentFont = 1 -- Selected font
+
+local colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }
+
+local fontNames = { "[1] Alagard", "[2] PixelPlay", "[3] MECHA", "[4] Setback",
+ "[5] Romulus", "[6] PixAntiqua", "[7] Alpha Beta", "[8] Jupiter Crash" }
+
+local text = "THIS is THE FONT you SELECTED!" -- Main text
+
+local textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1)
+
+local mousePoint
+
+local btnNextOutColor = DARKBLUE -- Button color (outside line)
+local btnNextInColor = SKYBLUE -- Button color (inside)
+
+local framesCounter = 0 -- Useful to count frames button is 'active' = clicked
+
+local positionY = 180 -- Text selector and button Y position
+
+local btnNextRec = Rectangle(673, positionY, 109, 44) -- Button rectangle (useful for collision)
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+
+ -- Keyboard-based font selection (easy)
+ if (IsKeyPressed(KEY.RIGHT)) then
+ if (currentFont < 8) then currentFont = currentFont + 1 end
+ end
+
+ if (IsKeyPressed(KEY.LEFT)) then
+ if (currentFont > 1) then currentFont = currentFont - 1 end
+ end
+
+ if (IsKeyPressed(KEY.ZERO)) then currentFont = 0
+ elseif (IsKeyPressed(KEY.ONE)) then currentFont = 1
+ elseif (IsKeyPressed(KEY.TWO)) then currentFont = 2
+ elseif (IsKeyPressed(KEY.THREE)) then currentFont = 3
+ elseif (IsKeyPressed(KEY.FOUR)) then currentFont = 4
+ elseif (IsKeyPressed(KEY.FIVE)) then currentFont = 5
+ elseif (IsKeyPressed(KEY.SIX)) then currentFont = 6
+ elseif (IsKeyPressed(KEY.SEVEN)) then currentFont = 7
+ end
+
+ -- Mouse-based font selection (NEXT button logic)
+ mousePoint = GetMousePosition()
+
+ if (CheckCollisionPointRec(mousePoint, btnNextRec)) then
+ -- Mouse hover button logic
+ if (framesCounter == 0) then
+ btnNextOutColor = DARKPURPLE
+ btnNextInColor = PURPLE
+ end
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) then
+ framesCounter = 20 -- Frames button is 'active'
+ btnNextOutColor = MAROON
+ btnNextInColor = RED
+ end
+ else
+ -- Mouse not hover button
+ btnNextOutColor = DARKBLUE
+ btnNextInColor = SKYBLUE
+ end
+
+ if (framesCounter > 0) then framesCounter = framesCounter - 1 end
+
+ if (framesCounter == 1) then -- We change font on frame 1
+ currentFont = currentFont + 1
+ if (currentFont > 7) then currentFont = 0 end
+ end
+
+ -- Text measurement for better positioning on screen
+ textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1)
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY)
+ DrawLine(120, 120, 680, 120, DARKGRAY)
+
+ DrawRectangle(18, positionY, 644, 44, DARKGRAY)
+ DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY)
+ DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK)
+ DrawText("< >", 610, positionY + 8, 30, BLACK)
+
+ DrawRectangleRec(btnNextRec, btnNextOutColor)
+ DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor)
+ DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor)
+
+ DrawTextEx(fonts[currentFont], text, Vector2(screenWidth/2 - textSize.x/2,
+ 260 + (70 - textSize.y)/2), fonts[currentFont].size*3,
+ 1, colors[currentFont])
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+for i = 1, 8 do UnloadSpriteFont(fonts[i]) end -- SpriteFont(s) unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file