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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/text_sprite_fonts.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'examples/text_sprite_fonts.c')
| -rw-r--r-- | examples/text_sprite_fonts.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/text_sprite_fonts.c b/examples/text_sprite_fonts.c index 60a10c19..77273e4f 100644 --- a/examples/text_sprite_fonts.c +++ b/examples/text_sprite_fonts.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 05a - SpriteFont loading and drawing some text with it +* raylib [text] example - SpriteFont loading and usage * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -17,13 +17,13 @@ int main() //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); const char msg1[50] = "THIS IS A custom SPRITE FONT..."; const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; const char msg3[50] = "...and a THIRD one! GREAT! :D"; - - InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); - + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading @@ -74,4 +74,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -} +}
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