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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/text_sprite_fonts.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/text_sprite_fonts.lua')
| -rw-r--r-- | examples/text_sprite_fonts.lua | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/examples/text_sprite_fonts.lua b/examples/text_sprite_fonts.lua new file mode 100644 index 00000000..341e2ffe --- /dev/null +++ b/examples/text_sprite_fonts.lua @@ -0,0 +1,72 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [text] example - SpriteFont loading and usage +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage") + +local msg1 = "THIS IS A custom SPRITE FONT..." +local msg2 = "...and this is ANOTHER CUSTOM font..." +local msg3 = "...and a THIRD one! GREAT! :D" + +-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) +local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading +local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading +local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading + +local fontPosition1 = Vector2(0, 0) +local fontPosition2 = Vector2(0, 0) +local fontPosition3 = Vector2(0, 0) + +fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2 +fontPosition1.y = screenHeight/2 - font1.size/2 - 80 + +fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2 +fontPosition2.y = screenHeight/2 - font2.size/2 - 10 + +fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2 +fontPosition3.y = screenHeight/2 - font3.size/2 + 50 + +SetTargetFPS(60) -- Set target frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update variables here... + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE) + DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE) + DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSpriteFont(font1) -- SpriteFont unloading +UnloadSpriteFont(font2) -- SpriteFont unloading +UnloadSpriteFont(font3) -- SpriteFont unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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