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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/text_sprite_fonts.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
Diffstat (limited to 'examples/text_sprite_fonts.lua')
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diff --git a/examples/text_sprite_fonts.lua b/examples/text_sprite_fonts.lua
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [text] example - SpriteFont loading and usage
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
+
+local msg1 = "THIS IS A custom SPRITE FONT..."
+local msg2 = "...and this is ANOTHER CUSTOM font..."
+local msg3 = "...and a THIRD one! GREAT! :D"
+
+-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading
+local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading
+local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading
+
+local fontPosition1 = Vector2(0, 0)
+local fontPosition2 = Vector2(0, 0)
+local fontPosition3 = Vector2(0, 0)
+
+fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2
+fontPosition1.y = screenHeight/2 - font1.size/2 - 80
+
+fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2
+fontPosition2.y = screenHeight/2 - font2.size/2 - 10
+
+fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2
+fontPosition3.y = screenHeight/2 - font3.size/2 + 50
+
+SetTargetFPS(60) -- Set target frames-per-second
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ -- TODO: Update variables here...
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE)
+ DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE)
+ DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadSpriteFont(font1) -- SpriteFont unloading
+UnloadSpriteFont(font2) -- SpriteFont unloading
+UnloadSpriteFont(font3) -- SpriteFont unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file