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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/text_sprite_fonts.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/text_sprite_fonts.lua')
-rw-r--r--examples/text_sprite_fonts.lua72
1 files changed, 0 insertions, 72 deletions
diff --git a/examples/text_sprite_fonts.lua b/examples/text_sprite_fonts.lua
deleted file mode 100644
index 341e2ffe..00000000
--- a/examples/text_sprite_fonts.lua
+++ /dev/null
@@ -1,72 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [text] example - SpriteFont loading and usage
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
-
-local msg1 = "THIS IS A custom SPRITE FONT..."
-local msg2 = "...and this is ANOTHER CUSTOM font..."
-local msg3 = "...and a THIRD one! GREAT! :D"
-
--- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading
-local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading
-local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading
-
-local fontPosition1 = Vector2(0, 0)
-local fontPosition2 = Vector2(0, 0)
-local fontPosition3 = Vector2(0, 0)
-
-fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2
-fontPosition1.y = screenHeight/2 - font1.size/2 - 80
-
-fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2
-fontPosition2.y = screenHeight/2 - font2.size/2 - 10
-
-fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2
-fontPosition3.y = screenHeight/2 - font3.size/2 + 50
-
-SetTargetFPS(60) -- Set target frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update variables here...
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE)
- DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE)
- DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadSpriteFont(font1) -- SpriteFont unloading
-UnloadSpriteFont(font2) -- SpriteFont unloading
-UnloadSpriteFont(font3) -- SpriteFont unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file