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| author | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
| commit | 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch) | |
| tree | dddba3a635492f291dcaf8cfacefbbb84f995101 /examples/text_sprite_fonts.lua | |
| parent | c4bd214cf07c68476c4ce972766c24ee54a982f6 (diff) | |
| download | raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip | |
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/text_sprite_fonts.lua')
| -rw-r--r-- | examples/text_sprite_fonts.lua | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/examples/text_sprite_fonts.lua b/examples/text_sprite_fonts.lua deleted file mode 100644 index 341e2ffe..00000000 --- a/examples/text_sprite_fonts.lua +++ /dev/null @@ -1,72 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [text] example - SpriteFont loading and usage --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage") - -local msg1 = "THIS IS A custom SPRITE FONT..." -local msg2 = "...and this is ANOTHER CUSTOM font..." -local msg3 = "...and a THIRD one! GREAT! :D" - --- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) -local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading -local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading -local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading - -local fontPosition1 = Vector2(0, 0) -local fontPosition2 = Vector2(0, 0) -local fontPosition3 = Vector2(0, 0) - -fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2 -fontPosition1.y = screenHeight/2 - font1.size/2 - 80 - -fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2 -fontPosition2.y = screenHeight/2 - font2.size/2 - 10 - -fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2 -fontPosition3.y = screenHeight/2 - font3.size/2 + 50 - -SetTargetFPS(60) -- Set target frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - -- TODO: Update variables here... - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE) - DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE) - DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadSpriteFont(font1) -- SpriteFont unloading -UnloadSpriteFont(font2) -- SpriteFont unloading -UnloadSpriteFont(font3) -- SpriteFont unloading - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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