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| author | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-11-22 12:15:58 +0100 |
| commit | b8481369f7209804d70220a29ba2efbd6171d7a9 (patch) | |
| tree | f85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/text_ttf_loading.lua | |
| parent | f1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff) | |
| download | raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip | |
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/text_ttf_loading.lua')
| -rw-r--r-- | examples/text_ttf_loading.lua | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/examples/text_ttf_loading.lua b/examples/text_ttf_loading.lua new file mode 100644 index 00000000..26443212 --- /dev/null +++ b/examples/text_ttf_loading.lua @@ -0,0 +1,118 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [text] example - TTF loading and usage +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800; +local screenHeight = 450; + +InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading") + +local msg = "TTF SpriteFont" + +-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + +-- TTF SpriteFont loading with custom generation parameters +local font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0) + +-- Generate mipmap levels to use trilinear filtering +-- NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR +--font.texture = GenTextureMipmaps(font.texture) -- ISSUE: attempt to index a SpriteFont value (local 'font') + +local fontSize = font.size +local fontPosition = Vector2(40, screenHeight/2 + 50) +local textSize + +SetTextureFilter(font.texture, TextureFilter.POINT) +local currentFontFilter = 0 -- Default: FILTER_POINT + +local count = 0 +local droppedFiles + +SetTargetFPS(60) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + fontSize = fontSize + GetMouseWheelMove()*4.0 + + -- Choose font texture filter method + if (IsKeyPressed(KEY.ONE)) then + SetTextureFilter(font.texture, TextureFilter.POINT) + currentFontFilter = 0 + elseif (IsKeyPressed(KEY.TWO)) then + SetTextureFilter(font.texture, TextureFilter.BILINEAR) + currentFontFilter = 1 + elseif (IsKeyPressed(KEY.THREE)) then + -- NOTE: Trilinear filter won't be noticed on 2D drawing + SetTextureFilter(font.texture, TextureFilter.TRILINEAR) + currentFontFilter = 2 + end + + textSize = MeasureTextEx(font, msg, fontSize, 0) + + if (IsKeyDown(KEY.LEFT)) then fontPosition.x = fontPosition.x - 10 + elseif (IsKeyDown(KEY.RIGHT)) then fontPosition.x = fontPosition.x + 10 + end + + -- Load a dropped TTF file dynamically (at current fontSize) + if (IsFileDropped()) then + droppedFiles = GetDroppedFiles() + count = #droppedFiles + + if (count == 1) then -- Only support one ttf file dropped + UnloadSpriteFont(font) + font = LoadSpriteFontTTF(droppedFiles[1], fontSize, 0, 0) + ClearDroppedFiles() + end + end + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY) + DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY) + DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY) + DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY) + + DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK) + + -- TODO: It seems texSize measurement is not accurate due to chars offsets... + --DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED) + + DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY) + DrawText(string.format("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY) + DrawText(string.format("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY) + DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY) + + if (currentFontFilter == 0) then DrawText("POINT", 570, 400, 20, BLACK) + elseif (currentFontFilter == 1) then DrawText("BILINEAR", 570, 400, 20, BLACK) + elseif (currentFontFilter == 2) then DrawText("TRILINEAR", 570, 400, 20, BLACK) + end + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSpriteFont(font) -- SpriteFont unloading + +ClearDroppedFiles() -- Clear internal buffers + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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