aboutsummaryrefslogtreecommitdiff
path: root/examples/text_ttf_loading.lua
diff options
context:
space:
mode:
authorRay <raysan5@gmail.com>2016-11-22 12:15:58 +0100
committerRay <raysan5@gmail.com>2016-11-22 12:15:58 +0100
commitb8481369f7209804d70220a29ba2efbd6171d7a9 (patch)
treef85c9e3f3370f0a25d189f2158f8014d9d6ccaaf /examples/text_ttf_loading.lua
parentf1bcfc1352f73b9da98601f6b67cd15853b1cb8f (diff)
downloadraylib-b8481369f7209804d70220a29ba2efbd6171d7a9.tar.gz
raylib-b8481369f7209804d70220a29ba2efbd6171d7a9.zip
Reviewed some lua examples and added new ones
Diffstat (limited to 'examples/text_ttf_loading.lua')
-rw-r--r--examples/text_ttf_loading.lua118
1 files changed, 118 insertions, 0 deletions
diff --git a/examples/text_ttf_loading.lua b/examples/text_ttf_loading.lua
new file mode 100644
index 00000000..26443212
--- /dev/null
+++ b/examples/text_ttf_loading.lua
@@ -0,0 +1,118 @@
+-------------------------------------------------------------------------------------------
+--
+-- raylib [text] example - TTF loading and usage
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800;
+local screenHeight = 450;
+
+InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
+
+local msg = "TTF SpriteFont"
+
+-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+-- TTF SpriteFont loading with custom generation parameters
+local font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0)
+
+-- Generate mipmap levels to use trilinear filtering
+-- NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
+--font.texture = GenTextureMipmaps(font.texture) -- ISSUE: attempt to index a SpriteFont value (local 'font')
+
+local fontSize = font.size
+local fontPosition = Vector2(40, screenHeight/2 + 50)
+local textSize
+
+SetTextureFilter(font.texture, TextureFilter.POINT)
+local currentFontFilter = 0 -- Default: FILTER_POINT
+
+local count = 0
+local droppedFiles
+
+SetTargetFPS(60)
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ fontSize = fontSize + GetMouseWheelMove()*4.0
+
+ -- Choose font texture filter method
+ if (IsKeyPressed(KEY.ONE)) then
+ SetTextureFilter(font.texture, TextureFilter.POINT)
+ currentFontFilter = 0
+ elseif (IsKeyPressed(KEY.TWO)) then
+ SetTextureFilter(font.texture, TextureFilter.BILINEAR)
+ currentFontFilter = 1
+ elseif (IsKeyPressed(KEY.THREE)) then
+ -- NOTE: Trilinear filter won't be noticed on 2D drawing
+ SetTextureFilter(font.texture, TextureFilter.TRILINEAR)
+ currentFontFilter = 2
+ end
+
+ textSize = MeasureTextEx(font, msg, fontSize, 0)
+
+ if (IsKeyDown(KEY.LEFT)) then fontPosition.x = fontPosition.x - 10
+ elseif (IsKeyDown(KEY.RIGHT)) then fontPosition.x = fontPosition.x + 10
+ end
+
+ -- Load a dropped TTF file dynamically (at current fontSize)
+ if (IsFileDropped()) then
+ droppedFiles = GetDroppedFiles()
+ count = #droppedFiles
+
+ if (count == 1) then -- Only support one ttf file dropped
+ UnloadSpriteFont(font)
+ font = LoadSpriteFontTTF(droppedFiles[1], fontSize, 0, 0)
+ ClearDroppedFiles()
+ end
+ end
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY)
+ DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY)
+ DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY)
+ DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY)
+
+ DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK)
+
+ -- TODO: It seems texSize measurement is not accurate due to chars offsets...
+ --DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED)
+
+ DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY)
+ DrawText(string.format("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY)
+ DrawText(string.format("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY)
+ DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY)
+
+ if (currentFontFilter == 0) then DrawText("POINT", 570, 400, 20, BLACK)
+ elseif (currentFontFilter == 1) then DrawText("BILINEAR", 570, 400, 20, BLACK)
+ elseif (currentFontFilter == 2) then DrawText("TRILINEAR", 570, 400, 20, BLACK)
+ end
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadSpriteFont(font) -- SpriteFont unloading
+
+ClearDroppedFiles() -- Clear internal buffers
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file