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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/textures_compressed_dds.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'examples/textures_compressed_dds.c')
| -rw-r--r-- | examples/textures_compressed_dds.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/examples/textures_compressed_dds.c b/examples/textures_compressed_dds.c new file mode 100644 index 00000000..d1d59f21 --- /dev/null +++ b/examples/textures_compressed_dds.c @@ -0,0 +1,64 @@ +/******************************************************************************************* +* +* raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed) +* +* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture, +* OpenGL 1.1 does not support compressed textures, only uncompressed version. +* +* This example has been created using raylib 1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed) + Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading (uncompressed) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + + DrawText("this may be a compressed texture!", 320, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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