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| author | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-02-05 03:15:43 +0100 |
| commit | 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch) | |
| tree | dddba3a635492f291dcaf8cfacefbbb84f995101 /examples/textures_formats_loading.lua | |
| parent | c4bd214cf07c68476c4ce972766c24ee54a982f6 (diff) | |
| download | raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip | |
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/textures_formats_loading.lua')
| -rw-r--r-- | examples/textures_formats_loading.lua | 217 |
1 files changed, 0 insertions, 217 deletions
diff --git a/examples/textures_formats_loading.lua b/examples/textures_formats_loading.lua deleted file mode 100644 index 1ce10492..00000000 --- a/examples/textures_formats_loading.lua +++ /dev/null @@ -1,217 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [textures] example - texture formats loading (compressed and uncompressed) --- --- NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures, --- OpenGL 1.1 does not support compressed textures, only uncompressed ones. --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - -NUM_TEXTURES = 24 - -PNG_R8G8B8A8 = 1 -PVR_GRAYSCALE = 2 -PVR_GRAY_ALPHA = 3 -PVR_R5G6B5 = 4 -PVR_R5G5B5A1 = 5 -PVR_R4G4B4A4 = 6 -DDS_R5G6B5 = 7 -DDS_R5G5B5A1 = 8 -DDS_R4G4B4A4 = 9 -DDS_R8G8B8A8 = 10 -DDS_DXT1_RGB = 11 -DDS_DXT1_RGBA = 12 -DDS_DXT3_RGBA = 13 -DDS_DXT5_RGBA = 14 -PKM_ETC1_RGB = 15 -PKM_ETC2_RGB = 16 -PKM_ETC2_EAC_RGBA = 17 -KTX_ETC1_RGB = 18 -KTX_ETC2_RGB = 19 -KTX_ETC2_EAC_RGBA = 20 -ASTC_4x4_LDR = 21 -ASTC_8x8_LDR = 22 -PVR_PVRT_RGB = 23 -PVR_PVRT_RGBA = 24 - -local formatText = { - "PNG_R8G8B8A8", - "PVR_GRAYSCALE", - "PVR_GRAY_ALPHA", - "PVR_R5G6B5", - "PVR_R5G5B5A1", - "PVR_R4G4B4A4", - "DDS_R5G6B5", - "DDS_R5G5B5A1", - "DDS_R4G4B4A4", - "DDS_R8G8B8A8", - "DDS_DXT1_RGB", - "DDS_DXT1_RGBA", - "DDS_DXT3_RGBA", - "DDS_DXT5_RGBA", - "PKM_ETC1_RGB", - "PKM_ETC2_RGB", - "PKM_ETC2_EAC_RGBA", - "KTX_ETC1_RGB", - "KTX_ETC2_RGB", - "KTX_ETC2_EAC_RGBA", - "ASTC_4x4_LDR", - "ASTC_8x8_LDR", - "PVR_PVRT_RGB", - "PVR_PVRT_RGBA" -} - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading") - --- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - -local sonic = {} - -sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png") - --- Load UNCOMPRESSED PVR texture data -sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr") -sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr") -sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr") -sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr") -sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr") - --- Load UNCOMPRESSED DDS texture data -sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds") -sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds") -sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds") -sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds") - --- Load COMPRESSED DXT DDS texture data (if supported) -sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds") -sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds") -sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds") -sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds") - --- Load COMPRESSED ETC texture data (if supported) -sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm") -sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm") -sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm") - -sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx") -sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx") -sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx") - --- Load COMPRESSED ASTC texture data (if supported) -sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc") -sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc") - --- Load COMPRESSED PVR texture data (if supported) -sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr") -sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr") - -local selectedFormat = PNG_R8G8B8A8 - -local selectRecs = {} - -for i = 1, NUM_TEXTURES do - if ((i - 1) < NUM_TEXTURES//2) then selectRecs[i] = Rectangle(40, 30 + 32*(i - 1), 150, 30) - else selectRecs[i] = Rectangle(40 + 152, 30 + 32*((i - 1) - NUM_TEXTURES//2), 150, 30) end -end - --- Texture sizes in KB -local textureSizes = { - 512*512*32/8/1024, --PNG_R8G8B8A8 (32 bpp) - 512*512*8/8/1024, --PVR_GRAYSCALE (8 bpp) - 512*512*16/8/1024, --PVR_GRAY_ALPHA (16 bpp) - 512*512*16/8/1024, --PVR_R5G6B5 (16 bpp) - 512*512*16/8/1024, --PVR_R5G5B5A1 (16 bpp) - 512*512*16/8/1024, --PVR_R4G4B4A4 (16 bpp) - 512*512*16/8/1024, --DDS_R5G6B5 (16 bpp) - 512*512*16/8/1024, --DDS_R5G5B5A1 (16 bpp) - 512*512*16/8/1024, --DDS_R4G4B4A4 (16 bpp) - 512*512*32/8/1024, --DDS_R8G8B8A8 (32 bpp) - 512*512*4/8/1024, --DDS_DXT1_RGB (4 bpp) -Compressed- - 512*512*4/8/1024, --DDS_DXT1_RGBA (4 bpp) -Compressed- - 512*512*8/8/1024, --DDS_DXT3_RGBA (8 bpp) -Compressed- - 512*512*8/8/1024, --DDS_DXT5_RGBA (8 bpp) -Compressed- - 512*512*4/8/1024, --PKM_ETC1_RGB (4 bpp) -Compressed- - 512*512*4/8/1024, --PKM_ETC2_RGB (4 bpp) -Compressed- - 512*512*8/8/1024, --PKM_ETC2_EAC_RGBA (8 bpp) -Compressed- - 512*512*4/8/1024, --KTX_ETC1_RGB (4 bpp) -Compressed- - 512*512*4/8/1024, --KTX_ETC2_RGB (4 bpp) -Compressed- - 512*512*8/8/1024, --KTX_ETC2_EAC_RGBA (8 bpp) -Compressed- - 512*512*8/8/1024, --ASTC_4x4_LDR (8 bpp) -Compressed- - 512*512*2/8/1024, --ASTC_8x8_LDR (2 bpp) -Compressed- - 512*512*4/8/1024, --PVR_PVRT_RGB (4 bpp) -Compressed- - 512*512*4/8/1024, --PVR_PVRT_RGBA (4 bpp) -Compressed- -} - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - if (IsKeyPressed(KEY.DOWN)) then - selectedFormat = selectedFormat + 1 - if (selectedFormat > NUM_TEXTURES) then selectedFormat = 1 end - elseif (IsKeyPressed(KEY.UP)) then - selectedFormat = selectedFormat - 1 - if (selectedFormat < 1) then selectedFormat = NUM_TEXTURES end - elseif (IsKeyPressed(KEY.RIGHT)) then - if (selectedFormat < NUM_TEXTURES//2) then selectedFormat = selectedFormat + NUM_TEXTURES//2 end - elseif (IsKeyPressed(KEY.LEFT)) then - if (selectedFormat > NUM_TEXTURES//2) then selectedFormat = selectedFormat - NUM_TEXTURES//2 end - end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - - BeginDrawing() - - ClearBackground(RAYWHITE) - - -- Draw rectangles - for i = 1, NUM_TEXTURES do - if (i == selectedFormat) then - DrawRectangleRec(selectRecs[i], SKYBLUE) - DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE) - DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)//2, selectRecs[i].y + 11, 10, DARKBLUE) - else - DrawRectangleRec(selectRecs[i], LIGHTGRAY) - DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY) - DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)//2, selectRecs[i].y + 11, 10, DARKGRAY) - end - end - - -- Draw selected texture - if (sonic[selectedFormat].id ~= 0) then DrawTexture(sonic[selectedFormat], 350, -10, WHITE) - else - DrawRectangleLines(488, 165, 200, 110, DARKGRAY) - DrawText("FORMAT", 550, 180, 20, MAROON) - DrawText("NOT SUPPORTED", 500, 210, 20, MAROON) - DrawText("ON YOUR GPU", 520, 240, 20, MAROON) - end - - DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY) - DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY) - DrawText(string.format("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -for i = 1, NUM_TEXTURES do UnloadTexture(sonic[i]) end - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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