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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/textures_formats_loading.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/textures_formats_loading.lua')
-rw-r--r--examples/textures_formats_loading.lua217
1 files changed, 0 insertions, 217 deletions
diff --git a/examples/textures_formats_loading.lua b/examples/textures_formats_loading.lua
deleted file mode 100644
index 1ce10492..00000000
--- a/examples/textures_formats_loading.lua
+++ /dev/null
@@ -1,217 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [textures] example - texture formats loading (compressed and uncompressed)
---
--- NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
--- OpenGL 1.1 does not support compressed textures, only uncompressed ones.
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
-NUM_TEXTURES = 24
-
-PNG_R8G8B8A8 = 1
-PVR_GRAYSCALE = 2
-PVR_GRAY_ALPHA = 3
-PVR_R5G6B5 = 4
-PVR_R5G5B5A1 = 5
-PVR_R4G4B4A4 = 6
-DDS_R5G6B5 = 7
-DDS_R5G5B5A1 = 8
-DDS_R4G4B4A4 = 9
-DDS_R8G8B8A8 = 10
-DDS_DXT1_RGB = 11
-DDS_DXT1_RGBA = 12
-DDS_DXT3_RGBA = 13
-DDS_DXT5_RGBA = 14
-PKM_ETC1_RGB = 15
-PKM_ETC2_RGB = 16
-PKM_ETC2_EAC_RGBA = 17
-KTX_ETC1_RGB = 18
-KTX_ETC2_RGB = 19
-KTX_ETC2_EAC_RGBA = 20
-ASTC_4x4_LDR = 21
-ASTC_8x8_LDR = 22
-PVR_PVRT_RGB = 23
-PVR_PVRT_RGBA = 24
-
-local formatText = {
- "PNG_R8G8B8A8",
- "PVR_GRAYSCALE",
- "PVR_GRAY_ALPHA",
- "PVR_R5G6B5",
- "PVR_R5G5B5A1",
- "PVR_R4G4B4A4",
- "DDS_R5G6B5",
- "DDS_R5G5B5A1",
- "DDS_R4G4B4A4",
- "DDS_R8G8B8A8",
- "DDS_DXT1_RGB",
- "DDS_DXT1_RGBA",
- "DDS_DXT3_RGBA",
- "DDS_DXT5_RGBA",
- "PKM_ETC1_RGB",
- "PKM_ETC2_RGB",
- "PKM_ETC2_EAC_RGBA",
- "KTX_ETC1_RGB",
- "KTX_ETC2_RGB",
- "KTX_ETC2_EAC_RGBA",
- "ASTC_4x4_LDR",
- "ASTC_8x8_LDR",
- "PVR_PVRT_RGB",
- "PVR_PVRT_RGBA"
-}
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading")
-
--- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-local sonic = {}
-
-sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png")
-
--- Load UNCOMPRESSED PVR texture data
-sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr")
-sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr")
-sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr")
-sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr")
-sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr")
-
--- Load UNCOMPRESSED DDS texture data
-sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds")
-sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds")
-sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds")
-sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds")
-
--- Load COMPRESSED DXT DDS texture data (if supported)
-sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds")
-sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds")
-sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds")
-sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds")
-
--- Load COMPRESSED ETC texture data (if supported)
-sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm")
-sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm")
-sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm")
-
-sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx")
-sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx")
-sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx")
-
--- Load COMPRESSED ASTC texture data (if supported)
-sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc")
-sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc")
-
--- Load COMPRESSED PVR texture data (if supported)
-sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr")
-sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr")
-
-local selectedFormat = PNG_R8G8B8A8
-
-local selectRecs = {}
-
-for i = 1, NUM_TEXTURES do
- if ((i - 1) < NUM_TEXTURES//2) then selectRecs[i] = Rectangle(40, 30 + 32*(i - 1), 150, 30)
- else selectRecs[i] = Rectangle(40 + 152, 30 + 32*((i - 1) - NUM_TEXTURES//2), 150, 30) end
-end
-
--- Texture sizes in KB
-local textureSizes = {
- 512*512*32/8/1024, --PNG_R8G8B8A8 (32 bpp)
- 512*512*8/8/1024, --PVR_GRAYSCALE (8 bpp)
- 512*512*16/8/1024, --PVR_GRAY_ALPHA (16 bpp)
- 512*512*16/8/1024, --PVR_R5G6B5 (16 bpp)
- 512*512*16/8/1024, --PVR_R5G5B5A1 (16 bpp)
- 512*512*16/8/1024, --PVR_R4G4B4A4 (16 bpp)
- 512*512*16/8/1024, --DDS_R5G6B5 (16 bpp)
- 512*512*16/8/1024, --DDS_R5G5B5A1 (16 bpp)
- 512*512*16/8/1024, --DDS_R4G4B4A4 (16 bpp)
- 512*512*32/8/1024, --DDS_R8G8B8A8 (32 bpp)
- 512*512*4/8/1024, --DDS_DXT1_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, --DDS_DXT1_RGBA (4 bpp) -Compressed-
- 512*512*8/8/1024, --DDS_DXT3_RGBA (8 bpp) -Compressed-
- 512*512*8/8/1024, --DDS_DXT5_RGBA (8 bpp) -Compressed-
- 512*512*4/8/1024, --PKM_ETC1_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, --PKM_ETC2_RGB (4 bpp) -Compressed-
- 512*512*8/8/1024, --PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
- 512*512*4/8/1024, --KTX_ETC1_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, --KTX_ETC2_RGB (4 bpp) -Compressed-
- 512*512*8/8/1024, --KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
- 512*512*8/8/1024, --ASTC_4x4_LDR (8 bpp) -Compressed-
- 512*512*2/8/1024, --ASTC_8x8_LDR (2 bpp) -Compressed-
- 512*512*4/8/1024, --PVR_PVRT_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, --PVR_PVRT_RGBA (4 bpp) -Compressed-
-}
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyPressed(KEY.DOWN)) then
- selectedFormat = selectedFormat + 1
- if (selectedFormat > NUM_TEXTURES) then selectedFormat = 1 end
- elseif (IsKeyPressed(KEY.UP)) then
- selectedFormat = selectedFormat - 1
- if (selectedFormat < 1) then selectedFormat = NUM_TEXTURES end
- elseif (IsKeyPressed(KEY.RIGHT)) then
- if (selectedFormat < NUM_TEXTURES//2) then selectedFormat = selectedFormat + NUM_TEXTURES//2 end
- elseif (IsKeyPressed(KEY.LEFT)) then
- if (selectedFormat > NUM_TEXTURES//2) then selectedFormat = selectedFormat - NUM_TEXTURES//2 end
- end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
-
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- -- Draw rectangles
- for i = 1, NUM_TEXTURES do
- if (i == selectedFormat) then
- DrawRectangleRec(selectRecs[i], SKYBLUE)
- DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE)
- DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)//2, selectRecs[i].y + 11, 10, DARKBLUE)
- else
- DrawRectangleRec(selectRecs[i], LIGHTGRAY)
- DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY)
- DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)//2, selectRecs[i].y + 11, 10, DARKGRAY)
- end
- end
-
- -- Draw selected texture
- if (sonic[selectedFormat].id ~= 0) then DrawTexture(sonic[selectedFormat], 350, -10, WHITE)
- else
- DrawRectangleLines(488, 165, 200, 110, DARKGRAY)
- DrawText("FORMAT", 550, 180, 20, MAROON)
- DrawText("NOT SUPPORTED", 500, 210, 20, MAROON)
- DrawText("ON YOUR GPU", 520, 240, 20, MAROON)
- end
-
- DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY)
- DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY)
- DrawText(string.format("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-for i = 1, NUM_TEXTURES do UnloadTexture(sonic[i]) end
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file