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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/textures_image_drawing.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/textures_image_drawing.lua')
| -rw-r--r-- | examples/textures_image_drawing.lua | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/examples/textures_image_drawing.lua b/examples/textures_image_drawing.lua new file mode 100644 index 00000000..0261b243 --- /dev/null +++ b/examples/textures_image_drawing.lua @@ -0,0 +1,70 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [textures] example - Image loading and drawing on it +-- +-- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM) +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing") + +-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + +local cat = LoadImage("resources/cat.png") -- Load image in CPU memory (RAM) +cat = ImageCrop(cat, Rectangle(100, 10, 280, 380)) -- Crop an image piece +cat = ImageFlipHorizontal(cat) -- Flip cropped image horizontally +cat = ImageResize(cat, 150, 200) -- Resize flipped-cropped image + +local parrots = LoadImage("resources/parrots.png") -- Load image in CPU memory (RAM) + +-- Draw one image over the other with a scaling of 1.5f +parrots = ImageDraw(parrots, cat, Rectangle(0, 0, cat.width, cat.height), Rectangle(30, 40, cat.width*1.5, cat.height*1.5)) +parrots = ImageCrop(parrots, Rectangle(0, 50, parrots.width, parrots.height - 100)) -- Crop resulting image + +UnloadImage(cat) -- Unload image from RAM + +local texture = LoadTextureFromImage(parrots) -- Image converted to texture, uploaded to GPU memory (VRAM) +UnloadImage(parrots) -- Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + +SetTargetFPS(60) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update your variables here + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE) + DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY) + + DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY) + DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadTexture(texture) -- Texture unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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