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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/textures_image_drawing.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/textures_image_drawing.lua')
-rw-r--r--examples/textures_image_drawing.lua70
1 files changed, 0 insertions, 70 deletions
diff --git a/examples/textures_image_drawing.lua b/examples/textures_image_drawing.lua
deleted file mode 100644
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--- a/examples/textures_image_drawing.lua
+++ /dev/null
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--------------------------------------------------------------------------------------------
---
--- raylib [textures] example - Image loading and drawing on it
---
--- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing")
-
--- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-local cat = LoadImage("resources/cat.png") -- Load image in CPU memory (RAM)
-cat = ImageCrop(cat, Rectangle(100, 10, 280, 380)) -- Crop an image piece
-cat = ImageFlipHorizontal(cat) -- Flip cropped image horizontally
-cat = ImageResize(cat, 150, 200) -- Resize flipped-cropped image
-
-local parrots = LoadImage("resources/parrots.png") -- Load image in CPU memory (RAM)
-
--- Draw one image over the other with a scaling of 1.5f
-parrots = ImageDraw(parrots, cat, Rectangle(0, 0, cat.width, cat.height), Rectangle(30, 40, cat.width*1.5, cat.height*1.5))
-parrots = ImageCrop(parrots, Rectangle(0, 50, parrots.width, parrots.height - 100)) -- Crop resulting image
-
-UnloadImage(cat) -- Unload image from RAM
-
-local texture = LoadTextureFromImage(parrots) -- Image converted to texture, uploaded to GPU memory (VRAM)
-UnloadImage(parrots) -- Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
-SetTargetFPS(60)
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE)
- DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY)
-
- DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY)
- DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadTexture(texture) -- Texture unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file