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authorraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
committerraysan5 <raysan5@gmail.com>2014-09-29 23:41:05 +0200
commit51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch)
tree1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/textures_logo_raylib.c
parente2ff32eb847f0332d546f51c442f336e0dc7b309 (diff)
downloadraylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz
raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/textures_logo_raylib.c')
-rw-r--r--examples/textures_logo_raylib.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c
index 23ee75ad..f4aeb738 100644
--- a/examples/textures_logo_raylib.c
+++ b/examples/textures_logo_raylib.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [textures] example - Texture loading and drawing
+* raylib [textures] example - Texture loading and drawing
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -12,18 +12,18 @@
#include "raylib.h"
int main()
-{
+{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
-
+
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
//---------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -31,18 +31,18 @@ int main()
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2,
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2,
screenHeight/2 - texture.height/2, WHITE);
-
+
DrawText("this IS a texture!", 360, 370, 10, GRAY);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -50,9 +50,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file