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| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/textures_mipmaps.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/textures_mipmaps.c')
| -rw-r--r-- | examples/textures_mipmaps.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/textures_mipmaps.c b/examples/textures_mipmaps.c index 889303a4..ee79f513 100644 --- a/examples/textures_mipmaps.c +++ b/examples/textures_mipmaps.c @@ -31,7 +31,7 @@ int main() UnloadImage(image); // Once texture has been created, we can unload image data from RAM //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -39,18 +39,18 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - - DrawTexture(texture, screenWidth/2 - texture.width/2, + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 30, WHITE); - + DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -58,9 +58,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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