aboutsummaryrefslogtreecommitdiff
path: root/examples/textures_mipmaps.c
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
committerraysan5 <raysan5@gmail.com>2014-09-21 14:26:42 +0200
commit5ecb6801fa5bf4f59a4459adfda922169523567f (patch)
tree0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/textures_mipmaps.c
parent3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff)
downloadraylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz
raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
Diffstat (limited to 'examples/textures_mipmaps.c')
-rw-r--r--examples/textures_mipmaps.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/examples/textures_mipmaps.c b/examples/textures_mipmaps.c
new file mode 100644
index 00000000..889303a4
--- /dev/null
+++ b/examples/textures_mipmaps.c
@@ -0,0 +1,66 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Texture loading with mipmaps, mipmaps generation
+*
+* NOTE: On OpenGL 1.1, mipmaps are calculated 'manually', original image must be power-of-two
+* On OpenGL 3.3 and ES2, mipmaps are generated automatically
+*
+* This example has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture mipmaps generation");
+
+ // NOTE: To generate mipmaps for an image, image must be loaded first and converted to texture
+ // with mipmaps option set to true on CreateTexture()
+
+ Image image = LoadImage("resources/raylib_logo.png"); // Load image to CPU memory (RAM)
+ Texture2D texture = CreateTexture(image, true); // Create texture and generate mipmaps
+
+ UnloadImage(image); // Once texture has been created, we can unload image data from RAM
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2,
+ screenHeight/2 - texture.height/2 - 30, WHITE);
+
+ DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file