diff options
| author | raysan5 <raysan5@gmail.com> | 2015-08-27 16:13:31 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-27 16:13:49 +0200 |
| commit | 997170a317bb8077cb96d3fc757c6cde0c0ea466 (patch) | |
| tree | 139171eed30f8d0f77ea4873ca1f0510dc5b0812 /examples/textures_mipmaps.c | |
| parent | 8745d733f98e1c9a647a8bd8b85cf0781782d4b7 (diff) | |
| download | raylib-997170a317bb8077cb96d3fc757c6cde0c0ea466.tar.gz raylib-997170a317bb8077cb96d3fc757c6cde0c0ea466.zip | |
Examples reviewed
Diffstat (limited to 'examples/textures_mipmaps.c')
| -rw-r--r-- | examples/textures_mipmaps.c | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/examples/textures_mipmaps.c b/examples/textures_mipmaps.c deleted file mode 100644 index 6b7a64f0..00000000 --- a/examples/textures_mipmaps.c +++ /dev/null @@ -1,66 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - Texture loading with mipmaps, mipmaps generation -* -* NOTE: On OpenGL 1.1, mipmaps are calculated 'manually', original image must be power-of-two -* On OpenGL 3.3 and ES2, mipmaps are generated automatically -* -* This example has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture mipmaps generation"); - - // NOTE: To generate mipmaps for an image, image must be loaded first and converted to texture - - Image image = LoadImage("resources/raylib_logo.png"); // Load image to CPU memory (RAM) - Texture2D texture = LoadTextureFromImage(image); // Load texture into GPU memory (VRAM) - GenTextureMipmaps(texture); // Generate mipmaps for texture - - UnloadImage(image); // Once texture has been created, we can unload image data from RAM - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(texture, screenWidth/2 - texture.width/2, - screenHeight/2 - texture.height/2 - 30, WHITE); - - DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file |
