diff options
| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/textures_rectangle.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/textures_rectangle.c')
| -rw-r--r-- | examples/textures_rectangle.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/examples/textures_rectangle.c b/examples/textures_rectangle.c index 95caf0a4..c0fb0d97 100644 --- a/examples/textures_rectangle.c +++ b/examples/textures_rectangle.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - Texture loading and drawing a part defined by a rectangle +* raylib [textures] example - Texture loading and drawing a part defined by a rectangle * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -19,18 +19,18 @@ int main() int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); - + const char textLine1[] = "Lena image is a standard test image which has been in use since 1973."; const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used"; const char textLine3[] = "test image for all sorts of image processing algorithms."; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading - + Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw Vector2 position = { 369, 241 }; //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -38,23 +38,23 @@ int main() //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawText("LENA", 220, 100, 20, PINK); - + DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image - + DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image DrawText(textLine1, 220, 140, 10, DARKGRAY); - DrawText(textLine2, 220, 160, 10, DARKGRAY); - DrawText(textLine3, 220, 180, 10, DARKGRAY); - + DrawText(textLine2, 220, 160, 10, DARKGRAY); + DrawText(textLine3, 220, 180, 10, DARKGRAY); + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -62,9 +62,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
\ No newline at end of file |
