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| author | Ray <raysan5@gmail.com> | 2014-09-21 14:08:41 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-09-21 14:08:41 +0200 |
| commit | a99ce2f306fb8407fd81479343609e77179f29d9 (patch) | |
| tree | b89e2bcc542706947c53c62cece8868117c8abc1 /examples/textures_rectangle.c | |
| parent | 9d47934a0213f530cbc0cf68747d9220a41be882 (diff) | |
| download | raylib-a99ce2f306fb8407fd81479343609e77179f29d9.tar.gz raylib-a99ce2f306fb8407fd81479343609e77179f29d9.zip | |
Rename ex04b_texture_rectangle.c to textures_rectangle.c
Diffstat (limited to 'examples/textures_rectangle.c')
| -rw-r--r-- | examples/textures_rectangle.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/textures_rectangle.c b/examples/textures_rectangle.c new file mode 100644 index 00000000..5836e7a9 --- /dev/null +++ b/examples/textures_rectangle.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib example 04b - Texture loading and drawing a part defined by a rectangle +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + const char textLine1[] = "Lena image is a standard test image which has been in use since 1973."; + const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold"; + const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most"; + const char textLine4[] = "widely used test image for all sorts of image processing algorithms."; + + InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading + + Color halfTrans = WHITE; + halfTrans.a = 30; + + Rectangle eyesRec = { 225, 240, 155, 50 }; + Vector2 position = { 369, 241 }; + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("LENA", 220, 100, 20, PINK); + + DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image + + DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image + + DrawText(textLine1, 220, 140, 10, DARKGRAY); + DrawText(textLine2, 220, 160, 10, DARKGRAY); + DrawText(textLine3, 220, 180, 10, DARKGRAY); + DrawText(textLine4, 220, 200, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
