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authorRay <raysan5@gmail.com>2014-09-21 14:08:41 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:08:41 +0200
commita99ce2f306fb8407fd81479343609e77179f29d9 (patch)
treeb89e2bcc542706947c53c62cece8868117c8abc1 /examples/textures_rectangle.c
parent9d47934a0213f530cbc0cf68747d9220a41be882 (diff)
downloadraylib-a99ce2f306fb8407fd81479343609e77179f29d9.tar.gz
raylib-a99ce2f306fb8407fd81479343609e77179f29d9.zip
Rename ex04b_texture_rectangle.c to textures_rectangle.c
Diffstat (limited to 'examples/textures_rectangle.c')
-rw-r--r--examples/textures_rectangle.c75
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/textures_rectangle.c b/examples/textures_rectangle.c
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+/*******************************************************************************************
+*
+* raylib example 04b - Texture loading and drawing a part defined by a rectangle
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
+ const char textLine2[] = "It comprises 512x512 pixels, and was originally cropped from the centerfold";
+ const char textLine3[] = "of November 1972 issue of Playboy magazine. The image is probably the most";
+ const char textLine4[] = "widely used test image for all sorts of image processing algorithms.";
+
+ InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
+
+ Color halfTrans = WHITE;
+ halfTrans.a = 30;
+
+ Rectangle eyesRec = { 225, 240, 155, 50 };
+ Vector2 position = { 369, 241 };
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("LENA", 220, 100, 20, PINK);
+
+ DrawTexture(texture, screenWidth/2 - 256, 0, halfTrans); // Draw background image
+
+ DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
+
+ DrawText(textLine1, 220, 140, 10, DARKGRAY);
+ DrawText(textLine2, 220, 160, 10, DARKGRAY);
+ DrawText(textLine3, 220, 180, 10, DARKGRAY);
+ DrawText(textLine4, 220, 200, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}