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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/textures_rectangle.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
Diffstat (limited to 'examples/textures_rectangle.lua')
-rw-r--r--examples/textures_rectangle.lua69
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/textures_rectangle.lua b/examples/textures_rectangle.lua
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [textures] example - Texture loading and drawing a part defined by a rectangle
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle")
+
+-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading
+
+local position = Vector2(350.0, 240.0)
+local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height)
+local currentFrame = 0
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY.RIGHT)) then
+ currentFrame = currentFrame + 1
+
+ if (currentFrame > 6) then currentFrame = 0 end
+
+ frameRec.x = currentFrame*guybrush.width/7
+ end
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawTexture(guybrush, 35, 40, WHITE)
+ DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME)
+
+ DrawTextureRec(guybrush, frameRec, position, WHITE) -- Draw part of the texture
+
+ DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED)
+
+ DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY)
+ DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY)
+
+ DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY)
+ DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY)
+ DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadTexture(guybrush) -- Texture unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file