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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/textures_rectangle.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/textures_rectangle.lua')
-rw-r--r--examples/textures_rectangle.lua69
1 files changed, 0 insertions, 69 deletions
diff --git a/examples/textures_rectangle.lua b/examples/textures_rectangle.lua
deleted file mode 100644
index 5f481679..00000000
--- a/examples/textures_rectangle.lua
+++ /dev/null
@@ -1,69 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [textures] example - Texture loading and drawing a part defined by a rectangle
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle")
-
--- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading
-
-local position = Vector2(350.0, 240.0)
-local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height)
-local currentFrame = 0
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyPressed(KEY.RIGHT)) then
- currentFrame = currentFrame + 1
-
- if (currentFrame > 6) then currentFrame = 0 end
-
- frameRec.x = currentFrame*guybrush.width/7
- end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTexture(guybrush, 35, 40, WHITE)
- DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME)
-
- DrawTextureRec(guybrush, frameRec, position, WHITE) -- Draw part of the texture
-
- DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED)
-
- DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY)
- DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY)
-
- DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY)
- DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY)
- DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadTexture(guybrush) -- Texture unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file