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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/textures_srcrec_dstrec.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'examples/textures_srcrec_dstrec.c')
| -rw-r--r-- | examples/textures_srcrec_dstrec.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/examples/textures_srcrec_dstrec.c b/examples/textures_srcrec_dstrec.c new file mode 100644 index 00000000..27d9610e --- /dev/null +++ b/examples/textures_srcrec_dstrec.c @@ -0,0 +1,68 @@ +/******************************************************************************************* +* +* raylib [textures] example - Texture source and destination rectangles +* +* This example has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + + // NOTE: Source rectangle (part of the texture to use for drawing) + Rectangle sourceRec = { 128, 128, 128, 128 }; + + // NOTE: Destination rectangle (screen rectangle where drawing part of texture) + Rectangle destRec = { screenWidth/2, screenHeight/2, 256, 256 }; + + // NOTE: Origin of the texture in case of rotation, it's relative to destination rectangle size + Vector2 origin = { 128, 128 }; + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw + DrawTexturePro(texture, sourceRec, destRec, origin, 45, LIGHTGRAY); + + DrawLine(destRec.x, 0, destRec.x, screenHeight, RED); + DrawLine(0, destRec.y, screenWidth, destRec.y, RED); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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