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authorraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 03:15:43 +0100
commit7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 (patch)
treedddba3a635492f291dcaf8cfacefbbb84f995101 /examples/textures_srcrec_dstrec.lua
parentc4bd214cf07c68476c4ce972766c24ee54a982f6 (diff)
downloadraylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.tar.gz
raylib-7bf6a712ccb4abe059bcbb739664ac1cadcf0b22.zip
Remove rlua from raylib main repo
Moved to own repo at https://github.com/raysan5/raylib-lua
Diffstat (limited to 'examples/textures_srcrec_dstrec.lua')
-rw-r--r--examples/textures_srcrec_dstrec.lua71
1 files changed, 0 insertions, 71 deletions
diff --git a/examples/textures_srcrec_dstrec.lua b/examples/textures_srcrec_dstrec.lua
deleted file mode 100644
index f94deb3e..00000000
--- a/examples/textures_srcrec_dstrec.lua
+++ /dev/null
@@ -1,71 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [textures] example - Texture source and destination rectangles
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles")
-
--- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading
-
-local frameWidth = guybrush.width/7
-local frameHeight = guybrush.height
-
--- NOTE: Source rectangle (part of the texture to use for drawing)
-local sourceRec = Rectangle(0, 0, frameWidth, frameHeight)
-
--- NOTE: Destination rectangle (screen rectangle where drawing part of texture)
-local destRec = Rectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2)
-
--- NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
-local origin = Vector2(frameWidth, frameHeight)
-
-local rotation = 0
-
-SetTargetFPS(60)
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- rotation = rotation + 1
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- -- NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
- -- sourceRec defines the part of the texture we use for drawing
- -- destRec defines the rectangle where our texture part will fit (scaling it to fit)
- -- origin defines the point of the texture used as reference for rotation and scaling
- -- rotation defines the texture rotation (using origin as rotation point)
- DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE)
-
- DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY)
- DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadTexture(guybrush) -- Texture unloading
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file