aboutsummaryrefslogtreecommitdiff
path: root/examples/textures_to_image.lua
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/textures_to_image.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
Diffstat (limited to 'examples/textures_to_image.lua')
-rw-r--r--examples/textures_to_image.lua60
1 files changed, 60 insertions, 0 deletions
diff --git a/examples/textures_to_image.lua b/examples/textures_to_image.lua
new file mode 100644
index 00000000..b7a2d4ed
--- /dev/null
+++ b/examples/textures_to_image.lua
@@ -0,0 +1,60 @@
+-------------------------------------------------------------------------------------------
+--
+-- raylib [textures] example - Retrieve image data from texture: GetTextureData()
+--
+-- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
+
+-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+local image = LoadImage("resources/raylib_logo.png") -- Load image data into CPU memory (RAM)
+local texture = LoadTextureFromImage(image) -- Image converted to texture, GPU memory (RAM -> VRAM)
+UnloadImage(image) -- Unload image data from CPU memory (RAM)
+
+image = GetTextureData(texture) -- Retrieve image data from GPU memory (VRAM -> RAM)
+UnloadTexture(texture) -- Unload texture from GPU memory (VRAM)
+
+texture = LoadTextureFromImage(image) -- Recreate texture from retrieved image data (RAM -> VRAM)
+UnloadImage(image) -- Unload retrieved image data from CPU memory (RAM)
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ -- TODO: Update your variables here
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
+
+ DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadTexture(texture) -- Texture unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file