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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/textures_to_image.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/textures_to_image.lua')
| -rw-r--r-- | examples/textures_to_image.lua | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/examples/textures_to_image.lua b/examples/textures_to_image.lua new file mode 100644 index 00000000..b7a2d4ed --- /dev/null +++ b/examples/textures_to_image.lua @@ -0,0 +1,60 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [textures] example - Retrieve image data from texture: GetTextureData() +-- +-- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM) +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image") + +-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + +local image = LoadImage("resources/raylib_logo.png") -- Load image data into CPU memory (RAM) +local texture = LoadTextureFromImage(image) -- Image converted to texture, GPU memory (RAM -> VRAM) +UnloadImage(image) -- Unload image data from CPU memory (RAM) + +image = GetTextureData(texture) -- Retrieve image data from GPU memory (VRAM -> RAM) +UnloadTexture(texture) -- Unload texture from GPU memory (VRAM) + +texture = LoadTextureFromImage(image) -- Recreate texture from retrieved image data (RAM -> VRAM) +UnloadImage(image) -- Unload retrieved image data from CPU memory (RAM) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update your variables here + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE) + + DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadTexture(texture) -- Texture unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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