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| author | victorfisac <victorfisac@gmail.com> | 2016-01-03 18:24:20 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-01-03 18:24:20 +0100 |
| commit | 1656d17b22b362e54710b7164638464e02bd7e5a (patch) | |
| tree | 9626741431535dbfdb518d35f553c8184392a23c /examples | |
| parent | 8fa5c9dce29e3d25cfe5c6e9baba2b6655e071bb (diff) | |
| download | raylib-1656d17b22b362e54710b7164638464e02bd7e5a.tar.gz raylib-1656d17b22b362e54710b7164638464e02bd7e5a.zip | |
Fixed little bug in lighting blinn phong example
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/lighting_blinn_phong.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/lighting_blinn_phong.c b/examples/lighting_blinn_phong.c index 48949b03..d4ff548a 100644 --- a/examples/lighting_blinn_phong.c +++ b/examples/lighting_blinn_phong.c @@ -31,7 +31,7 @@ int main() // Model initialization Vector3 position = { 0.0, 0.0, 0.0 }; Model model = LoadModel("resources/model/dwarf.obj"); - // Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs"); + Shader shader = LoadShader("resources/shaders/phong.vs", "resources/shaders/phong.fs"); SetModelShader(&model, shader); // Shader locations initialization @@ -154,7 +154,7 @@ int main() Begin3dMode(camera); - DrawModel(model, position, 0.1f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255}); + DrawModel(model, position, 4.0f, (Color){255 * blinnMaterial.diffuseColor[0], 255 * blinnMaterial.diffuseColor[1], 255 * blinnMaterial.diffuseColor[2], 255}); DrawSphere((Vector3){directionalLight.position[0], directionalLight.position[1], directionalLight.position[2]}, 1, YELLOW); |
