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authorvictorfisac <victorfisac@gmail.com>2016-05-21 18:10:06 +0200
committervictorfisac <victorfisac@gmail.com>2016-05-21 18:10:06 +0200
commit30941c0dd1f7904b5a0b50c05ec17265f8d69baa (patch)
tree1ac18258e2837f80ed4ebb1ebdeb814e6e887679 /examples
parentcf71e1242e593de5b77d6ff219569e8c0d2c7fd9 (diff)
downloadraylib-30941c0dd1f7904b5a0b50c05ec17265f8d69baa.tar.gz
raylib-30941c0dd1f7904b5a0b50c05ec17265f8d69baa.zip
Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like in MLT files. So, it doesn't need to be normalized.
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