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| author | victorfisac <victorfisac@gmail.com> | 2016-05-21 18:10:06 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-05-21 18:10:06 +0200 |
| commit | 30941c0dd1f7904b5a0b50c05ec17265f8d69baa (patch) | |
| tree | 1ac18258e2837f80ed4ebb1ebdeb814e6e887679 /examples | |
| parent | cf71e1242e593de5b77d6ff219569e8c0d2c7fd9 (diff) | |
| download | raylib-30941c0dd1f7904b5a0b50c05ec17265f8d69baa.tar.gz raylib-30941c0dd1f7904b5a0b50c05ec17265f8d69baa.zip | |
Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions
