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| author | Ray <raysan5@gmail.com> | 2016-06-15 00:54:55 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-06-15 00:54:55 +0200 |
| commit | 3468af213f88cd367eac43826ad49f9e9fc730f4 (patch) | |
| tree | a5e2518de74d31ebbc485d7b00d74d12544a1a4e /examples | |
| parent | d5d1305bc06f24b21e70b7ed0f8bc0b774e55727 (diff) | |
| download | raylib-3468af213f88cd367eac43826ad49f9e9fc730f4.tar.gz raylib-3468af213f88cd367eac43826ad49f9e9fc730f4.zip | |
Reviewing Oculus rendering...
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core_oculus_rift.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index 86517829..3c9d7840 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -55,6 +55,8 @@ int main() for (int eye = 0; eye < 2; eye++) { + // TODO: Probably projection and view matrices could be created here... + // ...without the need to create it internally through Begin3dMode() Begin3dMode(camera); SetOculusMatrix(eye); @@ -64,6 +66,8 @@ int main() DrawGrid(10, 1.0f); + // TODO: Call internal buffers drawing directly (rlglDraw()) and... + // ...reset internal matrices, instead of letting End3dMode() do that End3dMode(); } |
