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authorraysan5 <raysan5@gmail.com>2016-05-23 11:25:04 +0200
committerraysan5 <raysan5@gmail.com>2016-05-23 11:25:04 +0200
commit48374c85dd9d05bcc86a277f64db018323ac5183 (patch)
tree7366917a2511413c6b69de7d20d56b37f08cf2c8 /examples
parent9811a376902b0f568f31d2e8aace28144fbf33ff (diff)
downloadraylib-48374c85dd9d05bcc86a277f64db018323ac5183.tar.gz
raylib-48374c85dd9d05bcc86a277f64db018323ac5183.zip
Some tweaks
It seems there are some problems with DrawLights()
Diffstat (limited to 'examples')
-rw-r--r--examples/shaders_standard_lighting.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/examples/shaders_standard_lighting.c b/examples/shaders_standard_lighting.c
index 7a9cc086..2dde7193 100644
--- a/examples/shaders_standard_lighting.c
+++ b/examples/shaders_standard_lighting.c
@@ -17,7 +17,6 @@
********************************************************************************************/
#include "raylib.h"
-#include "raymath.h"
int main()
{
@@ -35,27 +34,27 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
- Texture2D texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
Material material = LoadStandardMaterial();
- material.texDiffuse = texDiffuse;
+ material.texDiffuse = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model diffuse texture
material.colDiffuse = (Color){255, 255, 255, 255};
material.colAmbient = (Color){0, 0, 10, 255};
material.colSpecular = (Color){255, 255, 255, 255};
material.glossiness = 50.0f;
- dwarf.material = material; // Apply material to model
+ dwarf.material = material; // Apply material to model
+
Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};
spotLight->intensity = 2.0f;
spotLight->diffuse = (Color){255, 100, 100, 255};
spotLight->coneAngle = 60.0f;
-
+
Light dirLight = CreateLight(LIGHT_DIRECTIONAL, (Vector3){0.0f, -3.0f, -3.0f}, (Color){255, 255, 255, 255});
dirLight->target = (Vector3){1.0f, -2.0f, -2.0f};
dirLight->intensity = 2.0f;
dirLight->diffuse = (Color){100, 255, 100, 255};
-
+
Light pointLight = CreateLight(LIGHT_POINT, (Vector3){0.0f, 4.0f, 5.0f}, (Color){255, 255, 255, 255});
pointLight->intensity = 2.0f;
pointLight->diffuse = (Color){100, 100, 255, 255};