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| author | raysan5 <raysan5@gmail.com> | 2016-01-13 18:11:11 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-01-13 18:11:11 +0100 |
| commit | 4f0165f32dc3f04cd58c013743e51384b7b932ab (patch) | |
| tree | 81a1d3db113e42ce41dbfde5f73c69aa6ea46d02 /examples | |
| parent | fb6ef2c2f4fe22552908d339cda541453e43faec (diff) | |
| download | raylib-4f0165f32dc3f04cd58c013743e51384b7b932ab.tar.gz raylib-4f0165f32dc3f04cd58c013743e51384b7b932ab.zip | |
Example reviewed (more clear now)
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core_3d_mode.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c index c38da256..3a5fae13 100644 --- a/examples/core_3d_mode.c +++ b/examples/core_3d_mode.c @@ -21,11 +21,14 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + Camera camera; + camera.position = (Vector3){ 0.0, 10.0, 10.0 }; + camera.target = (Vector3){ 0.0, 0.0, 0.0 }; + camera.up = (Vector3){ 0.0, 1.0, 0.0 }; Vector3 cubePosition = { 0.0, 0.0, 0.0 }; - //SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now... + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -40,12 +43,12 @@ int main() //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(WHITE); + ClearBackground(RAYWHITE); Begin3dMode(camera); - DrawCube(cubePosition, 2, 2, 2, RED); - DrawCubeWires(cubePosition, 2, 2, 2, MAROON); + DrawCube(cubePosition, 2.0, 2.0, 2.0, RED); + DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON); DrawGrid(10.0, 1.0); |
