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authorRay <raysan5@gmail.com>2015-08-31 01:16:34 +0200
committerRay <raysan5@gmail.com>2015-08-31 01:16:34 +0200
commit60194753d7b8abcdec3df2a502ccd29a1076bb7c (patch)
tree47df863966fee50bd3a10d195c3f8274b4ed5ee6 /examples
parent3a9ed0e8462570e30d92e2aa8c0ff3cf655ef863 (diff)
parent808aeabf4c2ab0828e4f7806b75d95dc1b5ab212 (diff)
downloadraylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.tar.gz
raylib-60194753d7b8abcdec3df2a502ccd29a1076bb7c.zip
Merge pull request #26 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples')
-rw-r--r--examples/audio_sound_loading.c2
-rw-r--r--examples/core_3d_camera_first_person.c91
-rw-r--r--examples/core_3d_camera_first_person.pngbin0 -> 18402 bytes
-rw-r--r--examples/core_3d_camera_free.c75
-rw-r--r--examples/core_3d_camera_free.pngbin0 -> 25106 bytes
-rw-r--r--examples/core_3d_mode.c2
-rw-r--r--examples/core_3d_picking.c33
-rw-r--r--examples/core_3d_picking.pngbin0 -> 23100 bytes
-rw-r--r--examples/core_basic_window_web.c2
-rw-r--r--examples/core_color_select.c2
-rw-r--r--examples/core_drop_files.c (renamed from examples/models_planes.c)49
-rw-r--r--examples/core_drop_files.pngbin0 -> 4682 bytes
-rw-r--r--examples/core_input_gamepad.c2
-rw-r--r--examples/core_input_keys.c2
-rw-r--r--examples/core_input_mouse.c2
-rw-r--r--examples/core_mouse_wheel.c2
-rw-r--r--examples/core_random_values.c2
-rw-r--r--examples/models_billboard.c29
-rw-r--r--examples/models_billboard.pngbin0 -> 53998 bytes
-rw-r--r--examples/models_cubicmap.c48
-rw-r--r--examples/models_cubicmap.pngbin27438 -> 412536 bytes
-rw-r--r--examples/models_custom_shader.c86
-rw-r--r--examples/models_geometric_shapes.c2
-rw-r--r--examples/models_heightmap.c33
-rw-r--r--examples/models_heightmap.pngbin31972 -> 123602 bytes
-rw-r--r--examples/models_obj_loading.c2
-rw-r--r--examples/models_obj_loading.pngbin61860 -> 127720 bytes
-rw-r--r--examples/openal32.dllbin402553 -> 0 bytes
-rw-r--r--examples/resources/billboard.pngbin0 -> 22439 bytes
-rw-r--r--examples/resources/cubicmap.pngbin173 -> 201 bytes
-rw-r--r--examples/resources/cubicmap_atlas.pngbin0 -> 37225 bytes
-rw-r--r--examples/resources/guybrush.pngbin0 -> 85247 bytes
-rw-r--r--examples/resources/heightmap.pngbin1362 -> 10920 bytes
-rw-r--r--examples/resources/lena.pngbin473831 -> 0 bytes
-rw-r--r--examples/resources/raylib_logo.ddsbin87536 -> 0 bytes
-rw-r--r--examples/resources/raylib_logo_uncompressed.ddsbin349652 -> 0 bytes
-rw-r--r--examples/resources/smoke.pngbin0 -> 15427 bytes
-rw-r--r--examples/resources/texture_formats/sonic.pngbin0 -> 116512 bytes
-rw-r--r--examples/resources/texture_formats/sonic_A1R5G5B5.ddsbin0 -> 524416 bytes
-rw-r--r--examples/resources/texture_formats/sonic_A4R4G4B4.ddsbin0 -> 524416 bytes
-rw-r--r--examples/resources/texture_formats/sonic_A8R8G8B8.ddsbin0 -> 1048704 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ASTC_4x4_ldr.astcbin0 -> 262160 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ASTC_8x8_ldr.astcbin0 -> 65552 bytes
-rw-r--r--examples/resources/texture_formats/sonic_DXT1_RGB.ddsbin0 -> 131200 bytes
-rw-r--r--examples/resources/texture_formats/sonic_DXT1_RGBA.ddsbin0 -> 131200 bytes
-rw-r--r--examples/resources/texture_formats/sonic_DXT3_RGBA.ddsbin0 -> 262272 bytes
-rw-r--r--examples/resources/texture_formats/sonic_DXT5_RGBA.ddsbin0 -> 262272 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC1_RGB.ktxbin0 -> 131140 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC1_RGB.pkmbin0 -> 131088 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktxbin0 -> 262212 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkmbin0 -> 262160 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkmbin0 -> 262160 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC2_RGB.ktxbin0 -> 131140 bytes
-rw-r--r--examples/resources/texture_formats/sonic_ETC2_RGB.pkmbin0 -> 131088 bytes
-rw-r--r--examples/resources/texture_formats/sonic_GRAYSCALE.pvrbin0 -> 262211 bytes
-rw-r--r--examples/resources/texture_formats/sonic_L8A8.pvrbin0 -> 524355 bytes
-rw-r--r--examples/resources/texture_formats/sonic_PVRT_RGB.pvrbin0 -> 131139 bytes
-rw-r--r--examples/resources/texture_formats/sonic_PVRT_RGBA.pvrbin0 -> 131139 bytes
-rw-r--r--examples/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvrbin0 -> 65603 bytes
-rw-r--r--examples/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvrbin0 -> 65603 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R4G4B4A4.pvrbin0 -> 524355 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R5G5B5A1.pvrbin0 -> 524355 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R5G6B5.ddsbin0 -> 524416 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R5G6B5.pvrbin0 -> 524355 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R8G8B8.pvrbin0 -> 786499 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R8G8B8A8.pvrbin0 -> 1048643 bytes
-rw-r--r--examples/resources/texture_formats/sonic_R8G8B8A8.rawbin0 -> 1048576 bytes
-rw-r--r--examples/shapes_basic_shapes.c2
-rw-r--r--examples/shapes_colors_palette.c2
-rw-r--r--examples/shapes_logo_raylib.c2
-rw-r--r--examples/shapes_logo_raylib_anim.c2
-rw-r--r--examples/text_font_select.c10
-rw-r--r--examples/text_font_select.pngbin3097 -> 16261 bytes
-rw-r--r--examples/text_format_text.c2
-rw-r--r--examples/text_rbmf_fonts.c10
-rw-r--r--examples/text_rbmf_fonts.pngbin14877 -> 19458 bytes
-rw-r--r--examples/text_sprite_fonts.c20
-rw-r--r--examples/textures_formats_loading.c244
-rw-r--r--examples/textures_formats_loading.pngbin0 -> 79031 bytes
-rw-r--r--examples/textures_logo_raylib.c2
-rw-r--r--examples/textures_particles_trail_blending.c132
-rw-r--r--examples/textures_particles_trail_blending.pngbin0 -> 358260 bytes
-rw-r--r--examples/textures_raw_data.c90
-rw-r--r--examples/textures_raw_data.pngbin0 -> 87424 bytes
-rw-r--r--examples/textures_rectangle.c46
-rw-r--r--examples/textures_rectangle.pngbin76980 -> 109993 bytes
-rw-r--r--examples/textures_srcrec_dstrec.c31
-rw-r--r--examples/textures_srcrec_dstrec.pngbin19183 -> 48478 bytes
-rw-r--r--examples/textures_to_image.c68
-rw-r--r--examples/textures_to_image.pngbin0 -> 17200 bytes
90 files changed, 893 insertions, 236 deletions
diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c
index 359af0af..1376a27d 100644
--- a/examples/audio_sound_loading.c
+++ b/examples/audio_sound_loading.c
@@ -7,7 +7,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c
new file mode 100644
index 00000000..cd37f873
--- /dev/null
+++ b/examples/core_3d_camera_first_person.c
@@ -0,0 +1,91 @@
+/*******************************************************************************************
+*
+* raylib [core] example - 3d camera first person
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLUMNS 20
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ // Generates some random columns
+ float heights[MAX_COLUMNS];
+ Vector3 positions[MAX_COLUMNS] = { 0.0, 2.5, 0.0 };
+ Color colors[MAX_COLUMNS];
+
+ for (int i = 0; i < MAX_COLUMNS; i++)
+ {
+ heights[i] = (float)GetRandomValue(1, 12);
+ positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) };
+ colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
+ }
+
+ Vector3 playerPosition = { 4, 2, 4 }; // Define player position
+
+ SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 32, 32 }, LIGHTGRAY); // Draw ground
+ DrawCube((Vector3){ -16, 2.5, 0 }, 1, 5, 32, BLUE); // Draw a blue wall
+ DrawCube((Vector3){ 16, 2.5, 0 }, 1, 5, 32, LIME); // Draw a green wall
+ DrawCube((Vector3){ 0, 2.5, 16 }, 32, 5, 1, GOLD); // Draw a yellow wall
+
+ // Draw some cubes around
+ for (int i = 0; i < MAX_COLUMNS; i++)
+ {
+ DrawCube(positions[i], 2, heights[i], 2, colors[i]);
+ DrawCubeWires(positions[i], 2, heights[i], 2, MAROON);
+ }
+
+ End3dMode();
+
+ DrawText("First person camera default controls:", 20, 20, 10, GRAY);
+ DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY);
+ DrawText("- Mouse move to lokk around", 40, 70, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/core_3d_camera_first_person.png b/examples/core_3d_camera_first_person.png
new file mode 100644
index 00000000..9373da2d
--- /dev/null
+++ b/examples/core_3d_camera_first_person.png
Binary files differ
diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c
new file mode 100644
index 00000000..cca9cfd5
--- /dev/null
+++ b/examples/core_3d_camera_free.c
@@ -0,0 +1,75 @@
+/*******************************************************************************************
+*
+* raylib [core] example - Initialize 3d camera free
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+
+ SetCameraMode(CAMERA_FREE); // Set a free camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
+ SetCameraTarget(camera.target); // Set internal camera target to match our camera target
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera); // Update internal camera and our camera
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(WHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2, 2, 2, RED);
+ DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
+
+ DrawGrid(10.0, 1.0);
+
+ End3dMode();
+
+ DrawText("Free camera default controls:", 20, 20, 10, GRAY);
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY);
+ DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY);
+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY);
+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY);
+ DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/core_3d_camera_free.png b/examples/core_3d_camera_free.png
new file mode 100644
index 00000000..afb5a7c5
--- /dev/null
+++ b/examples/core_3d_camera_free.png
Binary files differ
diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c
index 2275058d..c38da256 100644
--- a/examples/core_3d_mode.c
+++ b/examples/core_3d_mode.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c
index a7a96fa9..13839070 100644
--- a/examples/core_3d_picking.c
+++ b/examples/core_3d_picking.c
@@ -2,10 +2,10 @@
*
* raylib [core] example - Picking in 3d mode
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -23,23 +23,30 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+ Vector3 cubePosition = { 0.0, 1.0, 0.0 };
- Ray pickingLine;
+ Ray ray; // Picking line ray
- SetCameraMode(CAMERA_FREE);
+ SetCameraMode(CAMERA_FREE); // Set a free camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- camera = UpdateCamera(0);
+ UpdateCamera(&camera); // Update internal camera and our camera
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pickingLine = GetMouseRay(GetMousePosition(), camera);
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // NOTE: This function is NOT WORKING properly!
+ ray = GetMouseRay(GetMousePosition(), camera);
+
+ // TODO: Check collision between ray and box
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -50,14 +57,16 @@ int main()
Begin3dMode(camera);
- DrawCube(cubePosition, 2, 2, 2, RED);
- DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
+ DrawCube(cubePosition, 2, 2, 2, GRAY);
+ DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY);
DrawGrid(10.0, 1.0);
- DrawRay(pickingLine, MAROON);
+ DrawRay(ray, MAROON);
End3dMode();
+
+ DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY);
DrawFPS(10, 10);
diff --git a/examples/core_3d_picking.png b/examples/core_3d_picking.png
new file mode 100644
index 00000000..828c41a8
--- /dev/null
+++ b/examples/core_3d_picking.png
Binary files differ
diff --git a/examples/core_basic_window_web.c b/examples/core_basic_window_web.c
index b35c07e6..65650b1a 100644
--- a/examples/core_basic_window_web.c
+++ b/examples/core_basic_window_web.c
@@ -15,7 +15,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_color_select.c b/examples/core_color_select.c
index a2a79ed9..118dc88a 100644
--- a/examples/core_color_select.c
+++ b/examples/core_color_select.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/models_planes.c b/examples/core_drop_files.c
index 58b5137e..5802e48f 100644
--- a/examples/models_planes.c
+++ b/examples/core_drop_files.c
@@ -1,8 +1,8 @@
/*******************************************************************************************
*
-* raylib [models] example - Draw 3d planes
+* raylib [core] example - Windows drop files
*
-* This example has been created using raylib 1.2 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -18,12 +18,12 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d planes");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
+
+ int count = 0;
+ char **droppedFiles;
+
+ SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@@ -31,7 +31,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- // TODO: Update your variables here
+ if (IsFileDropped())
+ {
+ droppedFiles = GetDroppedFiles(&count);
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -40,15 +43,21 @@ int main()
ClearBackground(RAYWHITE);
- Begin3dMode(camera);
-
- DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 4, 4 }, RED); // Draw a plane XZ
-
- DrawGrid(10.0, 1.0);
-
- End3dMode();
-
- DrawFPS(10, 10);
+ if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
+ else
+ {
+ DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
+
+ for (int i = 0; i < count; i++)
+ {
+ if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
+ else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
+
+ DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
+ }
+
+ DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
+ }
EndDrawing();
//----------------------------------------------------------------------------------
@@ -56,7 +65,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
+ ClearDroppedFiles(); // Clear internal buffers
+
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/examples/core_drop_files.png b/examples/core_drop_files.png
new file mode 100644
index 00000000..d46c44cf
--- /dev/null
+++ b/examples/core_drop_files.png
Binary files differ
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c
index 384ef989..64be4cd8 100644
--- a/examples/core_input_gamepad.c
+++ b/examples/core_input_gamepad.c
@@ -8,7 +8,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c
index 442ae840..99d5e516 100644
--- a/examples/core_input_keys.c
+++ b/examples/core_input_keys.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_input_mouse.c b/examples/core_input_mouse.c
index eeef8c7a..c64b421e 100644
--- a/examples/core_input_mouse.c
+++ b/examples/core_input_mouse.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_mouse_wheel.c b/examples/core_mouse_wheel.c
index 08c2ee1e..6a5252ee 100644
--- a/examples/core_mouse_wheel.c
+++ b/examples/core_mouse_wheel.c
@@ -5,7 +5,7 @@
* This test has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/core_random_values.c b/examples/core_random_values.c
index 20989ee1..98e0e91e 100644
--- a/examples/core_random_values.c
+++ b/examples/core_random_values.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/models_billboard.c b/examples/models_billboard.c
index a58ec7d7..05d836ca 100644
--- a/examples/models_billboard.c
+++ b/examples/models_billboard.c
@@ -2,10 +2,10 @@
*
* raylib [models] example - Drawing billboards
*
-* This example has been created using raylib 1.2 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -21,24 +21,24 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 5.0, 4.0, 5.0 }, { 0.0, 2.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Texture2D lena = LoadTexture("resources/lena.png"); // Our texture for billboard
- Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
- Vector3 billPosition = { 0.0, 0.0, 0.0 }; // Position where draw billboard
+ Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
+ Vector3 billPosition = { 0.0, 2.0, 0.0 }; // Position where draw billboard
+
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
+ SetCameraTarget(camera.target); // Set internal camera target to match our camera target
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
- if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
- if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@@ -49,8 +49,7 @@ int main()
Begin3dMode(camera);
- //DrawBillboard(camera, lena, billPosition, 1.0, WHITE);
- DrawBillboardRec(camera, lena, eyesRec, billPosition, 4.0, WHITE);
+ DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
DrawGrid(10.0, 1.0); // Draw a grid
@@ -64,7 +63,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(lena); // Unload texture
+ UnloadTexture(bill); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/models_billboard.png b/examples/models_billboard.png
new file mode 100644
index 00000000..f1ed9239
--- /dev/null
+++ b/examples/models_billboard.png
Binary files differ
diff --git a/examples/models_cubicmap.c b/examples/models_cubicmap.c
index 62f7b076..d7fe896c 100644
--- a/examples/models_cubicmap.c
+++ b/examples/models_cubicmap.c
@@ -2,10 +2,10 @@
*
* raylib [models] example - Cubicmap loading and drawing
*
-* This example has been created using raylib 1.2 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -21,29 +21,32 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ Camera camera = {{ 16.0, 14.0, 16.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Image image = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
- Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
+ Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
+ Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
- SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
+
+ // NOTE: By default each cube is mapped to one part of texture atlas
+ Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
+ SetModelTexture(&map, texture); // Bind texture to map model
+
+ Vector3 mapPosition = { -16, 0.0, -8 }; // Set model position
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
+
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
- else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
-
- if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
- else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@@ -54,13 +57,15 @@ int main()
Begin3dMode(camera);
- DrawModel(map, mapPosition, 1.0f, MAROON);
-
- DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
+ DrawModel(map, mapPosition, 1.0f, WHITE);
End3dMode();
+
+ DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
+ DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
+
+ DrawText("cubicmap image used to", 658, 90, 10, GRAY);
+ DrawText("generate map 3d model", 658, 104, 10, GRAY);
DrawFPS(10, 10);
@@ -70,8 +75,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(map); // Unload model
+ UnloadTexture(cubicmap); // Unload cubicmap texture
+ UnloadTexture(texture); // Unload map texture
+ UnloadModel(map); // Unload map model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/models_cubicmap.png b/examples/models_cubicmap.png
index f686ba21..9cb854cb 100644
--- a/examples/models_cubicmap.png
+++ b/examples/models_cubicmap.png
Binary files differ
diff --git a/examples/models_custom_shader.c b/examples/models_custom_shader.c
deleted file mode 100644
index 5430ed65..00000000
--- a/examples/models_custom_shader.c
+++ /dev/null
@@ -1,86 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [models] example - Load and draw a 3d model (OBJ)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1280;
- int screenHeight = 720;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture
- Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs");
- //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs");
-
- Model cat = LoadModel("resources/cat.obj"); // Load OBJ model
-
- SetModelTexture(&cat, texture); // Bind texture to model
- //SetModelShader(&cat, poste);
-
- Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position
-
- SetPostproShader(shader);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
- if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
- if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- DrawGizmo(catPosition); // Draw gizmo
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
- UnloadShader(shader);
- //UnloadShader(poste);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/models_geometric_shapes.c b/examples/models_geometric_shapes.c
index 3a649a3a..e2d41dcd 100644
--- a/examples/models_geometric_shapes.c
+++ b/examples/models_geometric_shapes.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c
index a23656a5..fec3f5e6 100644
--- a/examples/models_heightmap.c
+++ b/examples/models_heightmap.c
@@ -2,10 +2,10 @@
*
* raylib [models] example - Heightmap loading and drawing
*
-* This example has been created using raylib 1.1 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -20,26 +20,29 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+ // Define our custom camera to look into our 3d world
+ Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
- Model map = LoadHeightmap(image, 4); // Load heightmap model
+ Model map = LoadHeightmap(image, 32); // Load heightmap model
SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
+ Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+ UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
+
+ SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- // ...
+ UpdateCamera(&camera); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@@ -50,13 +53,13 @@ int main()
Begin3dMode(camera);
- DrawModel(map, mapPosition, 0.5f, MAROON);
-
- DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
+ // NOTE: Model is scaled to 1/4 of its original size (128x128 units)
+ DrawModel(map, mapPosition, 1/4.0f, RED);
End3dMode();
+
+ DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
+ DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
DrawFPS(10, 10);
diff --git a/examples/models_heightmap.png b/examples/models_heightmap.png
index a32ec954..9ed04586 100644
--- a/examples/models_heightmap.png
+++ b/examples/models_heightmap.png
Binary files differ
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c
index 55501f65..ef024356 100644
--- a/examples/models_obj_loading.c
+++ b/examples/models_obj_loading.c
@@ -2,7 +2,7 @@
*
* raylib [models] example - Load and draw a 3d model (OBJ)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
diff --git a/examples/models_obj_loading.png b/examples/models_obj_loading.png
index da49c457..560348b4 100644
--- a/examples/models_obj_loading.png
+++ b/examples/models_obj_loading.png
Binary files differ
diff --git a/examples/openal32.dll b/examples/openal32.dll
deleted file mode 100644
index 71ced6a2..00000000
--- a/examples/openal32.dll
+++ /dev/null
Binary files differ
diff --git a/examples/resources/billboard.png b/examples/resources/billboard.png
new file mode 100644
index 00000000..e2fe398d
--- /dev/null
+++ b/examples/resources/billboard.png
Binary files differ
diff --git a/examples/resources/cubicmap.png b/examples/resources/cubicmap.png
index 87b95d50..b361c018 100644
--- a/examples/resources/cubicmap.png
+++ b/examples/resources/cubicmap.png
Binary files differ
diff --git a/examples/resources/cubicmap_atlas.png b/examples/resources/cubicmap_atlas.png
new file mode 100644
index 00000000..7ddfc83a
--- /dev/null
+++ b/examples/resources/cubicmap_atlas.png
Binary files differ
diff --git a/examples/resources/guybrush.png b/examples/resources/guybrush.png
new file mode 100644
index 00000000..32c9dced
--- /dev/null
+++ b/examples/resources/guybrush.png
Binary files differ
diff --git a/examples/resources/heightmap.png b/examples/resources/heightmap.png
index c17050fc..fe30f679 100644
--- a/examples/resources/heightmap.png
+++ b/examples/resources/heightmap.png
Binary files differ
diff --git a/examples/resources/lena.png b/examples/resources/lena.png
deleted file mode 100644
index 59ef68aa..00000000
--- a/examples/resources/lena.png
+++ /dev/null
Binary files differ
diff --git a/examples/resources/raylib_logo.dds b/examples/resources/raylib_logo.dds
deleted file mode 100644
index b558bc15..00000000
--- a/examples/resources/raylib_logo.dds
+++ /dev/null
Binary files differ
diff --git a/examples/resources/raylib_logo_uncompressed.dds b/examples/resources/raylib_logo_uncompressed.dds
deleted file mode 100644
index 2b40a205..00000000
--- a/examples/resources/raylib_logo_uncompressed.dds
+++ /dev/null
Binary files differ
diff --git a/examples/resources/smoke.png b/examples/resources/smoke.png
new file mode 100644
index 00000000..7bad8c68
--- /dev/null
+++ b/examples/resources/smoke.png
Binary files differ
diff --git a/examples/resources/texture_formats/sonic.png b/examples/resources/texture_formats/sonic.png
new file mode 100644
index 00000000..7a096847
--- /dev/null
+++ b/examples/resources/texture_formats/sonic.png
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_A1R5G5B5.dds b/examples/resources/texture_formats/sonic_A1R5G5B5.dds
new file mode 100644
index 00000000..5e2347db
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_A1R5G5B5.dds
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_A4R4G4B4.dds b/examples/resources/texture_formats/sonic_A4R4G4B4.dds
new file mode 100644
index 00000000..c5ccaf0c
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_A4R4G4B4.dds
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_A8R8G8B8.dds b/examples/resources/texture_formats/sonic_A8R8G8B8.dds
new file mode 100644
index 00000000..fb71b7be
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_A8R8G8B8.dds
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_ASTC_4x4_ldr.astc b/examples/resources/texture_formats/sonic_ASTC_4x4_ldr.astc
new file mode 100644
index 00000000..9a98d9a0
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ASTC_4x4_ldr.astc
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_ASTC_8x8_ldr.astc b/examples/resources/texture_formats/sonic_ASTC_8x8_ldr.astc
new file mode 100644
index 00000000..360a264a
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ASTC_8x8_ldr.astc
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_DXT1_RGB.dds b/examples/resources/texture_formats/sonic_DXT1_RGB.dds
new file mode 100644
index 00000000..9d0b4598
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_DXT1_RGB.dds
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diff --git a/examples/resources/texture_formats/sonic_DXT1_RGBA.dds b/examples/resources/texture_formats/sonic_DXT1_RGBA.dds
new file mode 100644
index 00000000..102bae7f
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_DXT1_RGBA.dds
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diff --git a/examples/resources/texture_formats/sonic_DXT3_RGBA.dds b/examples/resources/texture_formats/sonic_DXT3_RGBA.dds
new file mode 100644
index 00000000..46d965cb
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_DXT3_RGBA.dds
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diff --git a/examples/resources/texture_formats/sonic_DXT5_RGBA.dds b/examples/resources/texture_formats/sonic_DXT5_RGBA.dds
new file mode 100644
index 00000000..b3a59a79
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_DXT5_RGBA.dds
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diff --git a/examples/resources/texture_formats/sonic_ETC1_RGB.ktx b/examples/resources/texture_formats/sonic_ETC1_RGB.ktx
new file mode 100644
index 00000000..66241b9d
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC1_RGB.ktx
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diff --git a/examples/resources/texture_formats/sonic_ETC1_RGB.pkm b/examples/resources/texture_formats/sonic_ETC1_RGB.pkm
new file mode 100644
index 00000000..c6fc6df4
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC1_RGB.pkm
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diff --git a/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx b/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx
new file mode 100644
index 00000000..b01812cb
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx
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diff --git a/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm b/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm
new file mode 100644
index 00000000..61ac48ce
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.old.pkm
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diff --git a/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm b/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm
new file mode 100644
index 00000000..61ac48ce
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm
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diff --git a/examples/resources/texture_formats/sonic_ETC2_RGB.ktx b/examples/resources/texture_formats/sonic_ETC2_RGB.ktx
new file mode 100644
index 00000000..7f1207f7
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC2_RGB.ktx
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diff --git a/examples/resources/texture_formats/sonic_ETC2_RGB.pkm b/examples/resources/texture_formats/sonic_ETC2_RGB.pkm
new file mode 100644
index 00000000..f290f019
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_ETC2_RGB.pkm
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diff --git a/examples/resources/texture_formats/sonic_GRAYSCALE.pvr b/examples/resources/texture_formats/sonic_GRAYSCALE.pvr
new file mode 100644
index 00000000..d31e2651
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_GRAYSCALE.pvr
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diff --git a/examples/resources/texture_formats/sonic_L8A8.pvr b/examples/resources/texture_formats/sonic_L8A8.pvr
new file mode 100644
index 00000000..ccf5932e
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_L8A8.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_PVRT_RGB.pvr b/examples/resources/texture_formats/sonic_PVRT_RGB.pvr
new file mode 100644
index 00000000..22f3f66a
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_PVRT_RGB.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_PVRT_RGBA.pvr b/examples/resources/texture_formats/sonic_PVRT_RGBA.pvr
new file mode 100644
index 00000000..feb9aeaf
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_PVRT_RGBA.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr b/examples/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr
new file mode 100644
index 00000000..9147e1bb
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_PVRT_RGBA_2bpp.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr b/examples/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr
new file mode 100644
index 00000000..2a8aea8c
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_PVRT_RGB_2bpp.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R4G4B4A4.pvr b/examples/resources/texture_formats/sonic_R4G4B4A4.pvr
new file mode 100644
index 00000000..3f7368a3
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R4G4B4A4.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R5G5B5A1.pvr b/examples/resources/texture_formats/sonic_R5G5B5A1.pvr
new file mode 100644
index 00000000..c7fa098d
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R5G5B5A1.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R5G6B5.dds b/examples/resources/texture_formats/sonic_R5G6B5.dds
new file mode 100644
index 00000000..217da954
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R5G6B5.dds
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R5G6B5.pvr b/examples/resources/texture_formats/sonic_R5G6B5.pvr
new file mode 100644
index 00000000..9bb8320e
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R5G6B5.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R8G8B8.pvr b/examples/resources/texture_formats/sonic_R8G8B8.pvr
new file mode 100644
index 00000000..072cf3ef
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R8G8B8.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R8G8B8A8.pvr b/examples/resources/texture_formats/sonic_R8G8B8A8.pvr
new file mode 100644
index 00000000..f82534f9
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R8G8B8A8.pvr
Binary files differ
diff --git a/examples/resources/texture_formats/sonic_R8G8B8A8.raw b/examples/resources/texture_formats/sonic_R8G8B8A8.raw
new file mode 100644
index 00000000..fc5858e7
--- /dev/null
+++ b/examples/resources/texture_formats/sonic_R8G8B8A8.raw
Binary files differ
diff --git a/examples/shapes_basic_shapes.c b/examples/shapes_basic_shapes.c
index 4ae9f4df..4b14af89 100644
--- a/examples/shapes_basic_shapes.c
+++ b/examples/shapes_basic_shapes.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/shapes_colors_palette.c b/examples/shapes_colors_palette.c
index 926dcdf8..3e161114 100644
--- a/examples/shapes_colors_palette.c
+++ b/examples/shapes_colors_palette.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/shapes_logo_raylib.c b/examples/shapes_logo_raylib.c
index a9e5104a..3dd8fbf3 100644
--- a/examples/shapes_logo_raylib.c
+++ b/examples/shapes_logo_raylib.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/shapes_logo_raylib_anim.c b/examples/shapes_logo_raylib_anim.c
index cd3a4aa6..d0831378 100644
--- a/examples/shapes_logo_raylib_anim.c
+++ b/examples/shapes_logo_raylib_anim.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/text_font_select.c b/examples/text_font_select.c
index 25825aba..fe586db8 100644
--- a/examples/text_font_select.c
+++ b/examples/text_font_select.c
@@ -2,10 +2,10 @@
*
* raylib [text] example - Font selector
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -41,7 +41,7 @@ int main()
const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
- Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
+ Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
Vector2 mousePoint;
@@ -118,7 +118,7 @@ int main()
}
// Text measurement for better positioning on screen
- textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1);
+ textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].size*3, 1);
//----------------------------------------------------------------------------------
// Draw
@@ -140,7 +140,7 @@ int main()
DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
- 260 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
+ 260 + (70 - textSize.y)/2 }, fonts[currentFont].size*3,
1, colors[currentFont]);
EndDrawing();
diff --git a/examples/text_font_select.png b/examples/text_font_select.png
index 27bf9432..65040df6 100644
--- a/examples/text_font_select.png
+++ b/examples/text_font_select.png
Binary files differ
diff --git a/examples/text_format_text.c b/examples/text_format_text.c
index 516e3ecf..ca28be74 100644
--- a/examples/text_format_text.c
+++ b/examples/text_format_text.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/text_rbmf_fonts.c b/examples/text_rbmf_fonts.c
index a521862b..b4bd851b 100644
--- a/examples/text_rbmf_fonts.c
+++ b/examples/text_rbmf_fonts.c
@@ -5,10 +5,10 @@
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file
*
-* This example has been created using raylib 1.0 (www.raylib.com)
+* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -50,8 +50,8 @@ int main()
for (int i = 0; i < 8; i++)
{
- positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], GetFontBaseSize(fonts[i])*2, spacings[i]).x/2;
- positions[i].y = 60 + GetFontBaseSize(fonts[i]) + 50*i;
+ positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2;
+ positions[i].y = 60 + fonts[i].size + 50*i;
}
Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
@@ -76,7 +76,7 @@ int main()
for (int i = 0; i < 8; i++)
{
- DrawTextEx(fonts[i], messages[i], positions[i], GetFontBaseSize(fonts[i])*2, spacings[i], colors[i]);
+ DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]);
}
EndDrawing();
diff --git a/examples/text_rbmf_fonts.png b/examples/text_rbmf_fonts.png
index 58f6d83f..c047c503 100644
--- a/examples/text_rbmf_fonts.png
+++ b/examples/text_rbmf_fonts.png
Binary files differ
diff --git a/examples/text_sprite_fonts.c b/examples/text_sprite_fonts.c
index e27e8c08..c73eda85 100644
--- a/examples/text_sprite_fonts.c
+++ b/examples/text_sprite_fonts.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -31,14 +31,14 @@ int main()
Vector2 fontPosition1, fontPosition2, fontPosition3;
- fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
- fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
+ fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2;
+ fontPosition1.y = screenHeight/2 - font1.size/2 - 80;
- fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
- fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
+ fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2;
+ fontPosition2.y = screenHeight/2 - font2.size/2 - 10;
- fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
- fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
+ fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2;
+ fontPosition3.y = screenHeight/2 - font3.size/2 + 50;
//--------------------------------------------------------------------------------------
@@ -56,9 +56,9 @@ int main()
ClearBackground(RAYWHITE);
- DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
- DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
- DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
+ DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE);
+ DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE);
+ DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
diff --git a/examples/textures_formats_loading.c b/examples/textures_formats_loading.c
new file mode 100644
index 00000000..a758fe27
--- /dev/null
+++ b/examples/textures_formats_loading.c
@@ -0,0 +1,244 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - texture formats loading (compressed and uncompressed)
+*
+* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
+* OpenGL 1.1 does not support compressed textures, only uncompressed ones.
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 24
+
+typedef enum {
+ PNG_R8G8B8A8 = 0,
+ PVR_GRAYSCALE,
+ PVR_GRAY_ALPHA,
+ PVR_R5G6B5,
+ PVR_R5G5B5A1,
+ PVR_R4G4B4A4,
+ DDS_R5G6B5,
+ DDS_R5G5B5A1,
+ DDS_R4G4B4A4,
+ DDS_R8G8B8A8,
+ DDS_DXT1_RGB,
+ DDS_DXT1_RGBA,
+ DDS_DXT3_RGBA,
+ DDS_DXT5_RGBA,
+ PKM_ETC1_RGB,
+ PKM_ETC2_RGB,
+ PKM_ETC2_EAC_RGBA,
+ KTX_ETC1_RGB,
+ KTX_ETC2_RGB,
+ KTX_ETC2_EAC_RGBA,
+ ASTC_4x4_LDR,
+ ASTC_8x8_LDR,
+ PVR_PVRT_RGB,
+ PVR_PVRT_RGBA
+
+} TextureFormats;
+
+static const char *formatText[] = {
+ "PNG_R8G8B8A8",
+ "PVR_GRAYSCALE",
+ "PVR_GRAY_ALPHA",
+ "PVR_R5G6B5",
+ "PVR_R5G5B5A1",
+ "PVR_R4G4B4A4",
+ "DDS_R5G6B5",
+ "DDS_R5G5B5A1",
+ "DDS_R4G4B4A4",
+ "DDS_R8G8B8A8",
+ "DDS_DXT1_RGB",
+ "DDS_DXT1_RGBA",
+ "DDS_DXT3_RGBA",
+ "DDS_DXT5_RGBA",
+ "PKM_ETC1_RGB",
+ "PKM_ETC2_RGB",
+ "PKM_ETC2_EAC_RGBA",
+ "KTX_ETC1_RGB",
+ "KTX_ETC2_RGB",
+ "KTX_ETC2_EAC_RGBA",
+ "ASTC_4x4_LDR",
+ "ASTC_8x8_LDR",
+ "PVR_PVRT_RGB",
+ "PVR_PVRT_RGBA"
+};
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 480;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Texture2D sonic[NUM_TEXTURES];
+
+ sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png");
+
+ // Load UNCOMPRESSED PVR texture data
+ sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr");
+ sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr");
+ sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr");
+ sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr");
+ sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr");
+
+ // Load UNCOMPRESSED DDS texture data
+ sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds");
+ sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds");
+ sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds");
+ sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds");
+
+ // Load COMPRESSED DXT DDS texture data (if supported)
+ sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds");
+ sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds");
+ sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds");
+ sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds");
+
+ // Load COMPRESSED ETC texture data (if supported)
+ sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm");
+ sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm");
+ sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm");
+
+ sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx");
+ sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx");
+ sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx");
+
+ // Load COMPRESSED ASTC texture data (if supported)
+ sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc");
+ sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc");
+
+ // Load COMPRESSED PVR texture data (if supported)
+ sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr");
+ sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr");
+
+ int selectedFormat = PNG_R8G8B8A8;
+
+ Rectangle selectRecs[NUM_TEXTURES];
+
+ for (int i = 0; i < NUM_TEXTURES; i++)
+ {
+ if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 45 + 32*i, 150, 30 };
+ else selectRecs[i] = (Rectangle){ 40 + 152, 45 + 32*(i - NUM_TEXTURES/2), 150, 30 };
+ }
+
+ // Texture sizes in KB
+ float textureSizes[NUM_TEXTURES] = {
+ 512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp)
+ 512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp)
+ 512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp)
+ 512*512*16/8/1024, //PVR_R5G6B5 (16 bpp)
+ 512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp)
+ 512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp)
+ 512*512*16/8/1024, //DDS_R5G6B5 (16 bpp)
+ 512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp)
+ 512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp)
+ 512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp)
+ 512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed-
+ 512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed-
+ 512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed-
+ 512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed-
+ 512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed-
+ 512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed-
+ 512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
+ 512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed-
+ 512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed-
+ 512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
+ 512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed-
+ 512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed-
+ 512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed-
+ 512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed-
+ };
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_DOWN))
+ {
+ selectedFormat++;
+ if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0;
+ }
+ else if (IsKeyPressed(KEY_UP))
+ {
+ selectedFormat--;
+ if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1;
+ }
+ else if (IsKeyPressed(KEY_RIGHT))
+ {
+ if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2;
+ }
+ else if (IsKeyPressed(KEY_LEFT))
+ {
+ if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Draw rectangles
+ for (int i = 0; i < NUM_TEXTURES; i++)
+ {
+ if (i == selectedFormat)
+ {
+ DrawRectangleRec(selectRecs[i], SKYBLUE);
+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
+ DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
+ }
+ else
+ {
+ DrawRectangleRec(selectRecs[i], LIGHTGRAY);
+ DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
+ DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
+ }
+ }
+
+ // Draw selected texture
+ if (sonic[selectedFormat].id != 0)
+ {
+ DrawTexture(sonic[selectedFormat], 350, 0, WHITE);
+ }
+ else
+ {
+ DrawRectangleLines(488, 165, 200, 110, DARKGRAY);
+ DrawText("FORMAT", 550, 180, 20, MAROON);
+ DrawText("NOT SUPPORTED", 500, 210, 20, MAROON);
+ DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
+ }
+
+ DrawText("Select texture format (use cursor keys):", 40, 26, 10, DARKGRAY);
+ DrawText("Required GPU memory size (VRAM):", 40, 442, 10, DARKGRAY);
+ DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 435, 20, DARKBLUE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures_formats_loading.png b/examples/textures_formats_loading.png
new file mode 100644
index 00000000..4cdb2f13
--- /dev/null
+++ b/examples/textures_formats_loading.png
Binary files differ
diff --git a/examples/textures_logo_raylib.c b/examples/textures_logo_raylib.c
index f4aeb738..2ebf0867 100644
--- a/examples/textures_logo_raylib.c
+++ b/examples/textures_logo_raylib.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/textures_particles_trail_blending.c b/examples/textures_particles_trail_blending.c
new file mode 100644
index 00000000..1e7abf7e
--- /dev/null
+++ b/examples/textures_particles_trail_blending.c
@@ -0,0 +1,132 @@
+/*******************************************************************************************
+*
+* raylib example - particles trail blending
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_PARTICLES 200
+
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles trail blending");
+
+ // Particles pool, reuse them!
+ Particle mouseTail[MAX_PARTICLES];
+
+ // Initialize particles
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ mouseTail[i].position = (Vector2){ 0, 0 };
+ mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
+ mouseTail[i].alpha = 1.0f;
+ mouseTail[i].size = (float)GetRandomValue(1, 30)/20;
+ mouseTail[i].rotation = GetRandomValue(0, 360);
+ mouseTail[i].active = false;
+ }
+
+ float gravity = 3;
+
+ Texture2D smoke = LoadTexture("resources/smoke.png");
+
+ int blending = BLEND_ALPHA;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+
+ // Activate one particle every frame and Update active particles
+ // NOTE: Particles initial position should be mouse position when activated
+ // NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
+ // NOTE: When a particle disappears, active = false and it can be reused.
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (!mouseTail[i].active)
+ {
+ mouseTail[i].active = true;
+ mouseTail[i].alpha = 1.0f;
+ mouseTail[i].position = GetMousePosition();
+ i = MAX_PARTICLES;
+ }
+ }
+
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (mouseTail[i].active)
+ {
+ mouseTail[i].position.y += gravity;
+ mouseTail[i].alpha -= 0.01f;
+
+ if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
+
+ mouseTail[i].rotation += 5;
+ }
+ }
+
+ if (IsKeyPressed(KEY_SPACE))
+ {
+ if (blending == BLEND_ALPHA) blending = BLEND_ADDITIVE;
+ else blending = BLEND_ALPHA;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(DARKGRAY);
+
+ SetBlendMode(blending);
+
+ // Draw active particles
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height },
+ (Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
+ (Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation,
+ Fade(mouseTail[i].color, mouseTail[i].alpha));
+ }
+
+ DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, RAYWHITE);
+
+ if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, RAYWHITE);
+ else DrawText("ADDITIVE BLENDING", 280, screenHeight - 40, 20, RAYWHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(smoke);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures_particles_trail_blending.png b/examples/textures_particles_trail_blending.png
new file mode 100644
index 00000000..b0c40fd2
--- /dev/null
+++ b/examples/textures_particles_trail_blending.png
Binary files differ
diff --git a/examples/textures_raw_data.c b/examples/textures_raw_data.c
new file mode 100644
index 00000000..a4ff71b3
--- /dev/null
+++ b/examples/textures_raw_data.c
@@ -0,0 +1,90 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Load textures from raw data
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <stdlib.h> // Required for malloc() and free()
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ // Load RAW image data (512x512, 32bit RGBA, no file header)
+ Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0);
+ Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM)
+ UnloadImage(sonicRaw); // Unload CPU (RAM) image data
+
+ // Generate a checked texture by code (1024x1024 pixels)
+ int width = 1024;
+ int height = 1024;
+
+ Color *pixels = (Color *)malloc(width*height*sizeof(Color));
+
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE;
+ else pixels[y*height + x] = SKYBLUE;
+ }
+ }
+
+ // Load pixels data into an image structure and create texture
+ Image checkedIm = LoadImageEx(pixels, width, height);
+ Texture2D checked = LoadTextureFromImage(checkedIm);
+ UnloadImage(checkedIm); // Unload CPU (RAM) image data
+ free(pixels); // Unload CPU (RAM) pixels data
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f));
+ DrawTexture(sonic, 330, -20, WHITE);
+
+ DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE);
+ DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE);
+ DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(sonic); // Texture unloading
+ UnloadTexture(checked); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures_raw_data.png b/examples/textures_raw_data.png
new file mode 100644
index 00000000..374d2266
--- /dev/null
+++ b/examples/textures_raw_data.png
Binary files differ
diff --git a/examples/textures_rectangle.c b/examples/textures_rectangle.c
index c0fb0d97..61cce9fb 100644
--- a/examples/textures_rectangle.c
+++ b/examples/textures_rectangle.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -20,15 +20,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
- const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
- const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used";
- const char textLine3[] = "test image for all sorts of image processing algorithms.";
-
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
+ Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
- Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
- Vector2 position = { 369, 241 };
+ Vector2 position = { 350, 240 };
+ Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
+ int currentFrame = 0;
//--------------------------------------------------------------------------------------
// Main game loop
@@ -36,7 +33,14 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- // TODO: Update your variables here
+ if (IsKeyPressed(KEY_RIGHT))
+ {
+ currentFrame++;
+
+ if (currentFrame > 6) currentFrame = 0;
+
+ frameRec.x = currentFrame*guybrush.width/7;
+ }
//----------------------------------------------------------------------------------
// Draw
@@ -45,15 +49,19 @@ int main()
ClearBackground(RAYWHITE);
- DrawText("LENA", 220, 100, 20, PINK);
-
- DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image
-
- DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
-
- DrawText(textLine1, 220, 140, 10, DARKGRAY);
- DrawText(textLine2, 220, 160, 10, DARKGRAY);
- DrawText(textLine3, 220, 180, 10, DARKGRAY);
+ DrawTexture(guybrush, 35, 40, WHITE);
+ DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
+
+ DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
+
+ DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
+
+ DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
+ DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
+
+ DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
+ DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
+ DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -61,7 +69,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
+ UnloadTexture(guybrush); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/textures_rectangle.png b/examples/textures_rectangle.png
index fb434a8e..d89404ab 100644
--- a/examples/textures_rectangle.png
+++ b/examples/textures_rectangle.png
Binary files differ
diff --git a/examples/textures_srcrec_dstrec.c b/examples/textures_srcrec_dstrec.c
index 1f0b56e2..72a209fb 100644
--- a/examples/textures_srcrec_dstrec.c
+++ b/examples/textures_srcrec_dstrec.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -21,16 +21,23 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
+ Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
+ int frameWidth = guybrush.width/7;
+ int frameHeight = guybrush.height;
+
// NOTE: Source rectangle (part of the texture to use for drawing)
- Rectangle sourceRec = { 128, 128, 128, 128 };
+ Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
- Rectangle destRec = { screenWidth/2, screenHeight/2, 256, 256 };
-
- // NOTE: Origin of the texture in case of rotation, it's relative to destination rectangle size
- Vector2 origin = { 128, 128 };
+ Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
+
+ // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
+ Vector2 origin = { frameWidth, frameHeight };
+
+ int rotation = 0;
+
+ SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@@ -38,7 +45,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- // TODO: Update your variables here
+ rotation++;
//----------------------------------------------------------------------------------
// Draw
@@ -48,10 +55,10 @@ int main()
ClearBackground(RAYWHITE);
// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
- DrawTexturePro(texture, sourceRec, destRec, origin, 45, LIGHTGRAY);
+ DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE);
- DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);
- DrawLine(0, destRec.y, screenWidth, destRec.y, RED);
+ DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
+ DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -59,7 +66,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
+ UnloadTexture(guybrush); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/textures_srcrec_dstrec.png b/examples/textures_srcrec_dstrec.png
index 95b7130e..7459d6ec 100644
--- a/examples/textures_srcrec_dstrec.png
+++ b/examples/textures_srcrec_dstrec.png
Binary files differ
diff --git a/examples/textures_to_image.c b/examples/textures_to_image.c
new file mode 100644
index 00000000..3ea8e017
--- /dev/null
+++ b/examples/textures_to_image.c
@@ -0,0 +1,68 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Retrieve image data from texture: GetTextureData()
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Image image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM)
+ Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
+ UnloadImage(image); // Unload image data from CPU memory (RAM)
+
+ image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
+ UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
+
+ texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
+ UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+
+ DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures_to_image.png b/examples/textures_to_image.png
new file mode 100644
index 00000000..410103a5
--- /dev/null
+++ b/examples/textures_to_image.png
Binary files differ