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authorraysan5 <raysan5@gmail.com>2013-11-28 21:16:31 +0100
committerraysan5 <raysan5@gmail.com>2013-11-28 21:16:31 +0100
commit62f298ce544e5bb842c8256db5cc520150bbb8ac (patch)
tree35014559af654300adb52cd8ef3363c58f162e5a /examples
parent6f9d7db4ad8817f944c08de99770a582ac85275f (diff)
downloadraylib-62f298ce544e5bb842c8256db5cc520150bbb8ac.tar.gz
raylib-62f298ce544e5bb842c8256db5cc520150bbb8ac.zip
Updated
Diffstat (limited to 'examples')
-rw-r--r--examples/ex07a_3d_mode.c88
-rw-r--r--examples/ex07b_3d_shapes.c84
-rw-r--r--examples/ex07c_3d_models.c90
-rw-r--r--examples/ex08_audio.c74
4 files changed, 168 insertions, 168 deletions
diff --git a/examples/ex07a_3d_mode.c b/examples/ex07a_3d_mode.c
index 8da1a1b9..a7ad43c1 100644
--- a/examples/ex07a_3d_mode.c
+++ b/examples/ex07a_3d_mode.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07a - Initialize 3d mode
+* raylib example 07a - Initialize 3d mode
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,52 +13,52 @@
int main()
{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
- //--------------------------------------------------------------------------------------
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
+ //--------------------------------------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(WHITE);
-
- Begin3dMode(camera);
-
- DrawCube(position, 2, 2, 2, RED);
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(WHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(position, 2, 2, 2, RED);
- DrawGrid(10.0, 1.0);
-
- End3dMode();
-
- DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
-
- DrawFPS(10, 10);
-
+ DrawGrid(10.0, 1.0);
+
+ End3dMode();
+
+ DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
+
+ DrawFPS(10, 10);
+
EndDrawing();
- //----------------------------------------------------------------------------------
+ //----------------------------------------------------------------------------------
}
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
return 0;
} \ No newline at end of file
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c
index 25a028ed..9843b257 100644
--- a/examples/ex07b_3d_shapes.c
+++ b/examples/ex07b_3d_shapes.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
+* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,38 +13,38 @@
int main()
{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
-
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(position, 2, 2, 2, RED); // Draw a cube
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(position, 2, 2, 2, RED); // Draw a cube
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
@@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
- DrawGrid(10.0, 1.0); // Draw a grid
-
- End3dMode();
-
- DrawFPS(10, 10);
-
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
EndDrawing();
- //----------------------------------------------------------------------------------
+ //----------------------------------------------------------------------------------
}
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
return 0;
} \ No newline at end of file
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c
index 2da0f507..e3276b45 100644
--- a/examples/ex07c_3d_models.c
+++ b/examples/ex07c_3d_models.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07c - Load and draw a 3d model (OBJ)
+* raylib example 07c - Load and draw a 3d model (OBJ)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,64 +13,64 @@
int main()
{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
-
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
Texture2D texture = LoadTexture("resources/catwhite.png");
- Model cat = LoadModel("resources/cat.obj");
+ Model cat = LoadModel("resources/cat.obj");
//--------------------------------------------------------------------------------------
-
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
- if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
- DrawGrid(10.0, 1.0); // Draw a grid
+ DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
-
- End3dMode();
-
- DrawFPS(10, 10);
-
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
EndDrawing();
- //----------------------------------------------------------------------------------
+ //----------------------------------------------------------------------------------
}
- // De-Initialization
- //--------------------------------------------------------------------------------------
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
+ UnloadModel(cat); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
return 0;
} \ No newline at end of file
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c
index a89f5221..f9a582c3 100644
--- a/examples/ex08_audio.c
+++ b/examples/ex08_audio.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 08 - Audio loading and playing
+* raylib example 08 - Audio loading and playing
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,46 +13,46 @@
int main()
{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
-
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
+
InitAudioDevice(); // Initialize audio device
-
- Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
- //--------------------------------------------------------------------------------------
-
+
+ Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
+ //--------------------------------------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
-
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
+
EndDrawing();
- //----------------------------------------------------------------------------------
+ //----------------------------------------------------------------------------------
}
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fx); // Unload sound data
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSound(fx); // Unload sound data
+
+ CloseAudioDevice(); // Close audio device
- CloseAudioDevice(); // Close audio device
-
CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
+ //--------------------------------------------------------------------------------------
+
return 0;
} \ No newline at end of file