diff options
| author | victorfisac <victorfisac@gmail.com> | 2016-02-26 14:28:05 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-02-26 14:28:05 +0100 |
| commit | 68088bc5be39beff4f9997fe0966ce30054f67c1 (patch) | |
| tree | ef7a773a5cd69193abce4e635dc1555cbd9ad9b7 /examples | |
| parent | 233f7611da96ea6bc0b7c62f6a06dacef707f9d7 (diff) | |
| parent | 0dfc7fffff68b0bfafd30a86fb322073daf7fc0e (diff) | |
| download | raylib-68088bc5be39beff4f9997fe0966ce30054f67c1.tar.gz raylib-68088bc5be39beff4f9997fe0966ce30054f67c1.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples')
36 files changed, 715 insertions, 126 deletions
diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c index 8a092275..2b8dc7fc 100644 --- a/examples/core_3d_camera_first_person.c +++ b/examples/core_3d_camera_first_person.c @@ -22,7 +22,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); - // Define the camera to look into our 3d world + // Define the camera to look into our 3d world (position, target, up vector) Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; // Generates some random columns diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c index df1b480c..4b45373d 100644 --- a/examples/core_3d_camera_free.c +++ b/examples/core_3d_camera_free.c @@ -22,10 +22,10 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(CAMERA_FREE); // Set a free camera mode diff --git a/examples/core_3d_camera_free.png b/examples/core_3d_camera_free.png Binary files differindex afb5a7c5..17920620 100644 --- a/examples/core_3d_camera_free.png +++ b/examples/core_3d_camera_free.png diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c index 40415fea..7be5dd45 100644 --- a/examples/core_3d_mode.c +++ b/examples/core_3d_mode.c @@ -22,9 +22,9 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c index 9a6cc138..fdf77030 100644 --- a/examples/core_3d_picking.c +++ b/examples/core_3d_picking.c @@ -21,7 +21,10 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera; + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; diff --git a/examples/core_3d_picking.png b/examples/core_3d_picking.png Binary files differindex 828c41a8..bb7660b0 100644 --- a/examples/core_3d_picking.png +++ b/examples/core_3d_picking.png diff --git a/examples/core_gestures_detection.c b/examples/core_gestures_detection.c new file mode 100644 index 00000000..b69497c5 --- /dev/null +++ b/examples/core_gestures_detection.c @@ -0,0 +1,115 @@ +/******************************************************************************************* +* +* raylib [core] example - Gestures Detection +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include <string.h> + +#define MAX_GESTURE_STRINGS 20 + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection"); + + Vector2 touchPosition = { 0, 0 }; + Rectangle touchArea = { 220, 10, screenWidth - 230, screenHeight - 20 }; + + int gesturesCount = 0; + char gestureStrings[MAX_GESTURE_STRINGS][32]; + + int currentGesture = GESTURE_NONE; + int lastGesture = GESTURE_NONE; + + //SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected + + SetTargetFPS(30); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + lastGesture = currentGesture; + touchPosition = GetTouchPosition(0); + + if (CheckCollisionPointRec(touchPosition, touchArea) && IsGestureDetected()) + { + currentGesture = GetGestureType(); + + if (currentGesture != lastGesture) + { + // Store gesture string + switch (currentGesture) + { + case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break; + case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break; + case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break; + case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break; + case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break; + case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break; + case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break; + case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break; + default: break; + } + + gesturesCount++; + + // Reset gestures strings + if (gesturesCount >= MAX_GESTURE_STRINGS) + { + for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0"); + + gesturesCount = 0; + } + } + } + else currentGesture = GESTURE_NONE; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawRectangleRec(touchArea, GRAY); + DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE); + + DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f)); + + for (int i = 0; i < gesturesCount; i++) + { + if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f)); + else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f)); + + if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY); + else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON); + } + + DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY); + DrawText("DETECTED GESTURES", 50, 15, 10, GRAY); + + if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +}
\ No newline at end of file diff --git a/examples/core_gestures_detection.png b/examples/core_gestures_detection.png Binary files differnew file mode 100644 index 00000000..d2bbb5d7 --- /dev/null +++ b/examples/core_gestures_detection.png diff --git a/examples/core_input_mouse.c b/examples/core_input_mouse.c index 358b5fd6..24d2dfcd 100644 --- a/examples/core_input_mouse.c +++ b/examples/core_input_mouse.c @@ -21,6 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); Vector2 ballPosition = { -100.0f, -100.0f }; + Color ballColor = DARKBLUE; SetTargetFPS(60); //--------------------------------------------------------------------------------------- @@ -30,10 +31,11 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - ballPosition = GetMousePosition(); - } + ballPosition = GetMousePosition(); + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON; + else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME; + else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE; //---------------------------------------------------------------------------------- // Draw @@ -42,9 +44,9 @@ int main() ClearBackground(RAYWHITE); - DrawCircleV(ballPosition, 40, GOLD); + DrawCircleV(ballPosition, 40, ballColor); - DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); + DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/core_storage_values.c b/examples/core_storage_values.c index 3190d0a0..43f0882f 100644 --- a/examples/core_storage_values.c +++ b/examples/core_storage_values.c @@ -5,7 +5,7 @@ * This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ diff --git a/examples/makefile b/examples/makefile index 04dc7756..2a9e88ba 100644 --- a/examples/makefile +++ b/examples/makefile @@ -85,8 +85,8 @@ else # external libraries headers # GLFW3 INCLUDES += -I../external/glfw3/include -# GLEW - INCLUDES += -I../external/glew/include +# GLEW - Not required any more, replaced by GLAD + #INCLUDES += -I../external/glew/include # OpenAL Soft INCLUDES += -I../external/openal_soft/include endif @@ -102,8 +102,8 @@ else ifneq ($(PLATFORM_OS),OSX) # OpenAL Soft LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) - # GLEW - LFLAGS += -L../external/glew/lib/$(LIBPATH) + # GLEW - Not required any more, replaced by GLAD + #LFLAGS += -L../external/glew/lib/$(LIBPATH) endif endif @@ -126,7 +126,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 endif endif endif @@ -161,6 +161,8 @@ EXAMPLES = \ core_random_values \ core_color_select \ core_drop_files \ + core_storage_values \ + core_gestures_detection \ core_3d_mode \ core_3d_picking \ core_3d_camera_free \ @@ -177,10 +179,14 @@ EXAMPLES = \ textures_raw_data \ textures_formats_loading \ textures_particles_trail_blending \ + textures_image_processing \ + textures_image_drawing \ text_sprite_fonts \ + text_bmfont_ttf \ text_rbmf_fonts \ text_format_text \ text_font_select \ + text_writing_anim \ models_geometric_shapes \ models_box_collisions \ models_billboard \ @@ -195,8 +201,6 @@ EXAMPLES = \ audio_music_stream \ fix_dylib \ - #core_input_gamepad \ - # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is raylib @@ -217,16 +221,24 @@ core_input_keys: core_input_keys.c core_input_mouse: core_input_mouse.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +# compile [core] example - mouse wheel +core_mouse_wheel: core_mouse_wheel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + # compile [core] example - gamepad input core_input_gamepad: core_input_gamepad.c -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else - @echo core_input_gamepad: Only supported on desktop platform + @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB endif -# compile [core] example - mouse wheel -core_mouse_wheel: core_mouse_wheel.c +# compile [core] example - generate random values +core_random_values: core_random_values.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [core] example - color selection (collision detection) +core_color_select: core_color_select.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - drop files @@ -234,15 +246,19 @@ core_drop_files: core_drop_files.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else - @echo core_drop_files: Only supported on desktop platform + @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI endif - -# compile [core] example - generate random values -core_random_values: core_random_values.c + +# compile [core] example - storage values +core_storage_values: core_storage_values.c +ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +else + @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB +endif -# compile [core] example - color selection (collision detection) -core_color_select: core_color_select.c +# compile [core] example - gestures detection +core_gestures_detection: core_gestures_detection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d mode @@ -309,9 +325,21 @@ textures_formats_loading: textures_formats_loading.c textures_particles_trail_blending: textures_particles_trail_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +# compile [textures] example - texture image processing +textures_image_processing: textures_image_processing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [textures] example - texture image drawing +textures_image_drawing: textures_image_drawing.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + # compile [text] example - sprite fonts loading text_sprite_fonts: text_sprite_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile [text] example - bmfonts and ttf loading +text_bmfont_ttf: text_bmfont_ttf.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - raylib bitmap fonts (rBMF) text_rbmf_fonts: text_rbmf_fonts.c @@ -325,6 +353,10 @@ text_format_text: text_format_text.c text_font_select: text_font_select.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +# compile [text] example - text writing animation +text_writing_anim: text_writing_anim.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + # compile [models] example - basic geometric 3d shapes models_geometric_shapes: models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) diff --git a/examples/models_billboard.png b/examples/models_billboard.png Binary files differindex f1ed9239..dad1e55b 100644 --- a/examples/models_billboard.png +++ b/examples/models_billboard.png diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index ac578c61..f1da3301 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -21,13 +21,13 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define our custom camera to look into our 3d world - Camera camera = {{ 24.0f, 18.0f, 24.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; + Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; - Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) - Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) - Model map = LoadHeightmap(image, 32); // Load heightmap model - SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -16.0f, 0.0f, -16.0f }; // Set model position (depends on model scaling!) + Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) + Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) + Model map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size + SetModelTexture(&map, texture); // Bind texture to model + Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!) UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM @@ -54,7 +54,9 @@ int main() Begin3dMode(camera); // NOTE: Model is scaled to 1/4 of its original size (128x128 units) - DrawModel(map, mapPosition, 1/4.0f, RED); + DrawModel(map, mapPosition, 1.0f, RED); + + DrawGrid(20, 1.0f); End3dMode(); diff --git a/examples/models_heightmap.png b/examples/models_heightmap.png Binary files differindex 9ed04586..6dcf01f0 100644 --- a/examples/models_heightmap.png +++ b/examples/models_heightmap.png diff --git a/examples/physics_basic_rigidbody.c b/examples/physics_basic_rigidbody.c index b82fe638..6c354eb7 100644 --- a/examples/physics_basic_rigidbody.c +++ b/examples/physics_basic_rigidbody.c @@ -2,20 +2,10 @@ * * raylib [physac] physics example - Basic rigidbody * -* Welcome to raylib! -* -* To test examples, just press F6 and execute raylib_compile_execute script -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.3 (www.raylib.com) +* This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -33,13 +23,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [physics] example - basic rigidbody"); - InitPhysics(); // Initialize internal physics values (max rigidbodies/colliders available: 1024) - - // Physics initialization - Physics worldPhysics = { true, false, (Vector2){ 0, -9.81f } }; - - // Set internal physics settings - SetPhysics(worldPhysics); + InitPhysics(3); // Initialize physics system with maximum physic objects // Object initialization Transform player = (Transform){(Vector2){(screenWidth - OBJECT_SIZE) / 2, (screenHeight - OBJECT_SIZE) / 2}, 0.0f, (Vector2){OBJECT_SIZE, OBJECT_SIZE}}; @@ -55,6 +39,8 @@ int main() float moveSpeed = 6.0f; float jumpForce = 5.0f; + bool physicsDebug = false; + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -91,14 +77,7 @@ int main() } // Check debug mode toggle button input - if(IsKeyPressed(KEY_P)) - { - // Update program physics value - worldPhysics.debug = !worldPhysics.debug; - - // Update internal physics value - SetPhysics(worldPhysics); - } + if (IsKeyPressed(KEY_P)) physicsDebug = !physicsDebug; //---------------------------------------------------------------------------------- // Draw @@ -112,7 +91,7 @@ int main() DrawText("Use P to switch DEBUG MODE", (screenWidth - MeasureText("Use P to switch DEBUG MODE", 20)) / 2, screenHeight * 0.3f, 20, LIGHTGRAY); // Check if debug mode is enabled - if (worldPhysics.debug) + if (physicsDebug) { // Draw every internal physics stored collider if it is active for (int i = 0; i < 2; i++) @@ -122,14 +101,11 @@ int main() DrawRectangleLines(GetCollider(i).bounds.x, GetCollider(i).bounds.y, GetCollider(i).bounds.width, GetCollider(i).bounds.height, GREEN); } } - } else { - // Draw player + // Draw player and floor DrawRectangleRec((Rectangle){player.position.x, player.position.y, player.scale.x, player.scale.y}, GRAY); - - // Draw floor DrawRectangleRec((Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, BLACK); } @@ -138,7 +114,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- + UnloadPhysics(); // Unload physic objects + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/physics_rigidbody_force.c b/examples/physics_rigidbody_force.c index 3ac560c5..74a88a97 100644 --- a/examples/physics_rigidbody_force.c +++ b/examples/physics_rigidbody_force.c @@ -2,10 +2,10 @@ * * raylib [physac] physics example - Rigidbody forces * -* This example has been created using raylib 1.3 (www.raylib.com) +* This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -26,15 +26,9 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [physics] example - rigidbodies forces"); - InitPhysics(); // Initialize internal physics values (max rigidbodies/colliders available: 1024) + InitPhysics(MAX_OBJECTS + 1); // Initialize physics system with maximum physic objects - // Physics initialization - Physics worldPhysics = {true, false, (Vector2){0, -9.81f}}; - - // Set internal physics settings - SetPhysics(worldPhysics); - - // Objects initialization + // Physic Objects initialization Transform objects[MAX_OBJECTS]; for (int i = 0; i < MAX_OBJECTS; i++) @@ -49,6 +43,8 @@ int main() Transform floor = (Transform){(Vector2){0, screenHeight * 0.8f}, 0.0f, (Vector2){screenWidth, screenHeight * 0.2f}}; AddCollider(MAX_OBJECTS, (Collider){true, COLLIDER_RECTANGLE, (Rectangle){floor.position.x, floor.position.y, floor.scale.x, floor.scale.y}, 0}); + bool physicsDebug = false; + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -72,14 +68,7 @@ int main() } // Check debug mode toggle button input - if (IsKeyPressed(KEY_P)) - { - // Update program physics value - worldPhysics.debug = !worldPhysics.debug; - - // Update internal physics value - SetPhysics(worldPhysics); - } + if (IsKeyPressed(KEY_P)) physicsDebug = !physicsDebug; //---------------------------------------------------------------------------------- // Draw @@ -89,10 +78,10 @@ int main() ClearBackground(RAYWHITE); // Check if debug mode is enabled - if (worldPhysics.debug) + if (physicsDebug) { // Draw every internal physics stored collider if it is active (floor included) - for (int i = 0; i < MAX_OBJECTS + 1; i++) + for (int i = 0; i < MAX_OBJECTS; i++) { if (GetCollider(i).enabled) { @@ -136,7 +125,9 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- + UnloadPhysics(); // Unload physic objects + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/resources/cat.png b/examples/resources/cat.png Binary files differnew file mode 100644 index 00000000..d023aa21 --- /dev/null +++ b/examples/resources/cat.png diff --git a/examples/resources/fonts/bmfont.fnt b/examples/resources/fonts/bmfont.fnt new file mode 100644 index 00000000..372c2c88 --- /dev/null +++ b/examples/resources/fonts/bmfont.fnt @@ -0,0 +1,99 @@ +info face="Arial Black" size=-32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=2,2 outline=0 +common lineHeight=45 base=35 scaleW=512 scaleH=256 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4 +page id=0 file="bmfont.png" +chars count=95 +char id=32 x=423 y=141 width=3 height=45 xoffset=-1 yoffset=0 xadvance=11 page=0 chnl=15 +char id=33 x=323 y=141 width=9 height=45 xoffset=1 yoffset=0 xadvance=11 page=0 chnl=15 +char id=34 x=123 y=141 width=16 height=45 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=15 +char id=35 x=221 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=36 x=244 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=37 x=70 y=0 width=30 height=45 xoffset=1 yoffset=0 xadvance=32 page=0 chnl=15 +char id=38 x=390 y=0 width=25 height=45 xoffset=2 yoffset=0 xadvance=28 page=0 chnl=15 +char id=39 x=378 y=141 width=8 height=45 xoffset=1 yoffset=0 xadvance=9 page=0 chnl=15 +char id=40 x=222 y=141 width=11 height=45 xoffset=1 yoffset=0 xadvance=12 page=0 chnl=15 +char id=41 x=499 y=94 width=11 height=45 xoffset=1 yoffset=0 xadvance=12 page=0 chnl=15 +char id=42 x=497 y=47 width=13 height=45 xoffset=2 yoffset=0 xadvance=18 page=0 chnl=15 +char id=43 x=394 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=44 x=367 y=141 width=9 height=45 xoffset=1 yoffset=0 xadvance=11 page=0 chnl=15 +char id=45 x=261 y=141 width=11 height=45 xoffset=0 yoffset=0 xadvance=11 page=0 chnl=15 +char id=46 x=356 y=141 width=9 height=45 xoffset=1 yoffset=0 xadvance=11 page=0 chnl=15 +char id=47 x=248 y=141 width=11 height=45 xoffset=-1 yoffset=0 xadvance=9 page=0 chnl=15 +char id=48 x=382 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=49 x=496 y=0 width=14 height=45 xoffset=2 yoffset=0 xadvance=21 page=0 chnl=15 +char id=50 x=134 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=51 x=359 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=52 x=313 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=53 x=336 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=54 x=178 y=94 width=20 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=55 x=478 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=56 x=290 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=57 x=90 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=58 x=345 y=141 width=9 height=45 xoffset=1 yoffset=0 xadvance=11 page=0 chnl=15 +char id=59 x=334 y=141 width=9 height=45 xoffset=1 yoffset=0 xadvance=11 page=0 chnl=15 +char id=60 x=0 y=141 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=61 x=21 y=141 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=62 x=310 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=63 x=352 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=20 page=0 chnl=15 +char id=64 x=279 y=0 width=26 height=45 xoffset=-1 yoffset=0 xadvance=24 page=0 chnl=15 +char id=65 x=193 y=0 width=27 height=45 xoffset=-1 yoffset=0 xadvance=25 page=0 chnl=15 +char id=66 x=150 y=47 width=22 height=45 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=15 +char id=67 x=444 y=0 width=24 height=45 xoffset=1 yoffset=0 xadvance=25 page=0 chnl=15 +char id=68 x=174 y=47 width=22 height=45 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=15 +char id=69 x=156 y=94 width=20 height=45 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=15 +char id=70 x=63 y=141 width=18 height=45 xoffset=2 yoffset=0 xadvance=21 page=0 chnl=15 +char id=71 x=417 y=0 width=25 height=45 xoffset=1 yoffset=0 xadvance=27 page=0 chnl=15 +char id=72 x=125 y=47 width=23 height=45 xoffset=2 yoffset=0 xadvance=27 page=0 chnl=15 +char id=73 x=388 y=141 width=8 height=45 xoffset=2 yoffset=0 xadvance=12 page=0 chnl=15 +char id=74 x=200 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=75 x=251 y=0 width=26 height=45 xoffset=2 yoffset=0 xadvance=27 page=0 chnl=15 +char id=76 x=373 y=94 width=19 height=45 xoffset=2 yoffset=0 xadvance=21 page=0 chnl=15 +char id=77 x=134 y=0 width=28 height=45 xoffset=1 yoffset=0 xadvance=30 page=0 chnl=15 +char id=78 x=100 y=47 width=23 height=45 xoffset=2 yoffset=0 xadvance=27 page=0 chnl=15 +char id=79 x=363 y=0 width=25 height=45 xoffset=1 yoffset=0 xadvance=27 page=0 chnl=15 +char id=80 x=112 y=94 width=20 height=45 xoffset=2 yoffset=0 xadvance=23 page=0 chnl=15 +char id=81 x=335 y=0 width=26 height=45 xoffset=1 yoffset=0 xadvance=27 page=0 chnl=15 +char id=82 x=470 y=0 width=24 height=45 xoffset=2 yoffset=0 xadvance=25 page=0 chnl=15 +char id=83 x=75 y=47 width=23 height=45 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=15 +char id=84 x=50 y=47 width=23 height=45 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=15 +char id=85 x=25 y=47 width=23 height=45 xoffset=2 yoffset=0 xadvance=27 page=0 chnl=15 +char id=86 x=307 y=0 width=26 height=45 xoffset=0 yoffset=0 xadvance=25 page=0 chnl=15 +char id=87 x=0 y=0 width=34 height=45 xoffset=-1 yoffset=0 xadvance=32 page=0 chnl=15 +char id=88 x=222 y=0 width=27 height=45 xoffset=-1 yoffset=0 xadvance=25 page=0 chnl=15 +char id=89 x=164 y=0 width=27 height=45 xoffset=-1 yoffset=0 xadvance=25 page=0 chnl=15 +char id=90 x=0 y=47 width=23 height=45 xoffset=0 yoffset=0 xadvance=23 page=0 chnl=15 +char id=91 x=274 y=141 width=11 height=45 xoffset=1 yoffset=0 xadvance=12 page=0 chnl=15 +char id=92 x=300 y=141 width=10 height=45 xoffset=-1 yoffset=0 xadvance=9 page=0 chnl=15 +char id=93 x=287 y=141 width=11 height=45 xoffset=0 yoffset=0 xadvance=12 page=0 chnl=15 +char id=94 x=457 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=95 x=103 y=141 width=18 height=45 xoffset=-1 yoffset=0 xadvance=16 page=0 chnl=15 +char id=96 x=312 y=141 width=9 height=45 xoffset=0 yoffset=0 xadvance=11 page=0 chnl=15 +char id=97 x=474 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=98 x=68 y=94 width=20 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=99 x=267 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=100 x=46 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=101 x=198 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=102 x=141 y=141 width=15 height=45 xoffset=-1 yoffset=0 xadvance=12 page=0 chnl=15 +char id=103 x=222 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=104 x=415 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=105 x=398 y=141 width=7 height=45 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=15 +char id=106 x=235 y=141 width=11 height=45 xoffset=-2 yoffset=0 xadvance=11 page=0 chnl=15 +char id=107 x=405 y=47 width=21 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=108 x=407 y=141 width=7 height=45 xoffset=2 yoffset=0 xadvance=11 page=0 chnl=15 +char id=109 x=102 y=0 width=30 height=45 xoffset=1 yoffset=0 xadvance=32 page=0 chnl=15 +char id=110 x=331 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=111 x=428 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=112 x=266 y=94 width=20 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=113 x=288 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=114 x=158 y=141 width=15 height=45 xoffset=1 yoffset=0 xadvance=14 page=0 chnl=15 +char id=115 x=244 y=94 width=20 height=45 xoffset=0 yoffset=0 xadvance=20 page=0 chnl=15 +char id=116 x=175 y=141 width=14 height=45 xoffset=0 yoffset=0 xadvance=14 page=0 chnl=15 +char id=117 x=436 y=94 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 +char id=118 x=451 y=47 width=21 height=45 xoffset=0 yoffset=0 xadvance=20 page=0 chnl=15 +char id=119 x=36 y=0 width=32 height=45 xoffset=-1 yoffset=0 xadvance=30 page=0 chnl=15 +char id=120 x=0 y=94 width=21 height=45 xoffset=0 yoffset=0 xadvance=21 page=0 chnl=15 +char id=121 x=23 y=94 width=21 height=45 xoffset=0 yoffset=0 xadvance=20 page=0 chnl=15 +char id=122 x=83 y=141 width=18 height=45 xoffset=0 yoffset=0 xadvance=18 page=0 chnl=15 +char id=123 x=191 y=141 width=14 height=45 xoffset=-1 yoffset=0 xadvance=12 page=0 chnl=15 +char id=124 x=416 y=141 width=5 height=45 xoffset=2 yoffset=0 xadvance=9 page=0 chnl=15 +char id=125 x=207 y=141 width=13 height=45 xoffset=0 yoffset=0 xadvance=12 page=0 chnl=15 +char id=126 x=42 y=141 width=19 height=45 xoffset=1 yoffset=0 xadvance=21 page=0 chnl=15 diff --git a/examples/resources/fonts/bmfont.png b/examples/resources/fonts/bmfont.png Binary files differnew file mode 100644 index 00000000..9d621594 --- /dev/null +++ b/examples/resources/fonts/bmfont.png diff --git a/examples/resources/fonts/pixantiqua.ttf b/examples/resources/fonts/pixantiqua.ttf Binary files differnew file mode 100644 index 00000000..e012875d --- /dev/null +++ b/examples/resources/fonts/pixantiqua.ttf diff --git a/examples/resources/parrots.png b/examples/resources/parrots.png Binary files differnew file mode 100644 index 00000000..d6ec60ba --- /dev/null +++ b/examples/resources/parrots.png diff --git a/examples/resources/shaders/phong.vs b/examples/resources/shaders/phong.vs index ee6d34bf..52cc2227 100644 --- a/examples/resources/shaders/phong.vs +++ b/examples/resources/shaders/phong.vs @@ -7,7 +7,9 @@ in vec3 vertexNormal; // Projection and model data uniform mat4 mvpMatrix; + uniform mat4 modelMatrix; +//uniform mat4 viewMatrix; // Not used // Attributes to fragment shader out vec2 fragTexCoord; diff --git a/examples/resources/shaders/shapes_base.vs b/examples/resources/shaders/shapes_base.vs index 1fd686be..ad272dc1 100644 --- a/examples/resources/shaders/shapes_base.vs +++ b/examples/resources/shaders/shapes_base.vs @@ -1,4 +1,4 @@ -#version 110 +#version 330 attribute vec3 vertexPosition; attribute vec2 vertexTexCoord; diff --git a/examples/resources/shaders/shapes_grayscale.fs b/examples/resources/shaders/shapes_grayscale.fs index 23ba9153..0698e1bf 100644 --- a/examples/resources/shaders/shapes_grayscale.fs +++ b/examples/resources/shaders/shapes_grayscale.fs @@ -1,4 +1,4 @@ -#version 110 +#version 330 uniform sampler2D texture0; varying vec2 fragTexCoord; diff --git a/examples/shaders_basic_lighting.c b/examples/shaders_basic_lighting.c index ba779b94..84bd1af4 100644 --- a/examples/shaders_basic_lighting.c +++ b/examples/shaders_basic_lighting.c @@ -14,6 +14,17 @@ #define SHININESS_SPEED 1.0f #define LIGHT_SPEED 0.25f +// Light type +typedef struct Light { + Vector3 position; + Vector3 direction; + float intensity; + float specIntensity; + Color diffuse; + Color ambient; + Color specular; +} Light; + int main() { // Initialization @@ -48,6 +59,10 @@ int main() int cameraLoc = GetShaderLocation(shader, "cameraPos"); int lightLoc = GetShaderLocation(shader, "lightPos"); + // Model and View matrix locations (required for lighting) + int modelLoc = GetShaderLocation(shader, "modelMatrix"); + //int viewLoc = GetShaderLocation(shader, "viewMatrix"); // Not used + // Light and material definitions Light light; Material matBlinn; @@ -62,9 +77,9 @@ int main() light.specIntensity = 1.0f; // Material initialization - matBlinn.diffuse = WHITE; - matBlinn.ambient = (Color){ 50, 50, 50, 255 }; - matBlinn.specular = WHITE; + matBlinn.colDiffuse = WHITE; + matBlinn.colAmbient = (Color){ 50, 50, 50, 255 }; + matBlinn.colSpecular = WHITE; matBlinn.glossiness = 50.0f; // Setup camera @@ -82,6 +97,10 @@ int main() //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera position + // NOTE: Model transform can be set in model.transform or directly with params at draw... WATCH OUT! + SetShaderValueMatrix(shader, modelLoc, model.transform); // Send model matrix to shader + //SetShaderValueMatrix(shader, viewLoc, GetCameraMatrix(camera)); // Not used + // Glossiness input control if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED; else if(IsKeyDown(KEY_DOWN)) @@ -110,8 +129,8 @@ int main() SetShaderValue(shader, lSpecIntensityLoc, &light.specIntensity, 1); // Send material values to shader - SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.ambient), 3); - SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.specular), 3); + SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.colAmbient), 3); + SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.colSpecular), 3); SetShaderValue(shader, mGlossLoc, &matBlinn.glossiness, 1); // Send camera and light transform values to shader @@ -127,7 +146,7 @@ int main() Begin3dMode(camera); - DrawModel(model, position, 4.0f, matBlinn.diffuse); + DrawModel(model, position, 4.0f, matBlinn.colDiffuse); DrawSphere(light.position, 0.5f, GOLD); DrawGrid(20, 1.0f); diff --git a/examples/shapes_logo_raylib_anim.c b/examples/shapes_logo_raylib_anim.c index b1bdc3a8..c6d3796e 100644 --- a/examples/shapes_logo_raylib_anim.c +++ b/examples/shapes_logo_raylib_anim.c @@ -2,7 +2,7 @@ * * raylib [shapes] example - raylib logo animation * -* This example has been created using raylib 1.1 (www.raylib.com) +* This example has been created using raylib 1.4 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) @@ -32,8 +32,6 @@ int main() int bottomSideRecWidth = 16; int rightSideRecHeight = 16; - char raylib[8] = " \0"; // raylib text array, max 8 letters - int state = 0; // Tracking animation states (State Machine) float alpha = 1.0f; // Useful for fading @@ -79,24 +77,13 @@ int main() framesCounter = 0; } - switch (lettersCount) - { - case 1: raylib[0] = 'r'; break; - case 2: raylib[1] = 'a'; break; - case 3: raylib[2] = 'y'; break; - case 4: raylib[3] = 'l'; break; - case 5: raylib[4] = 'i'; break; - case 6: raylib[5] = 'b'; break; - default: break; - } - if (lettersCount >= 10) // When all letters have appeared, just fade out everything { - alpha -= 0.02; + alpha -= 0.02f; - if (alpha <= 0) + if (alpha <= 0.0f) { - alpha = 0; + alpha = 0.0f; state = 4; } } @@ -114,12 +101,7 @@ int main() bottomSideRecWidth = 16; rightSideRecHeight = 16; - for (int i = 0; i < 7; i++) raylib[i] = ' '; - - raylib[7] = '\0'; // Last character is end-of-line - - alpha = 1.0; - + alpha = 1.0f; state = 0; // Return to State 0 } } @@ -158,7 +140,7 @@ int main() DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); - DrawText(raylib, screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); + DrawText(SubText("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); } else if (state == 4) { diff --git a/examples/text_bmfont_ttf.c b/examples/text_bmfont_ttf.c new file mode 100644 index 00000000..caece548 --- /dev/null +++ b/examples/text_bmfont_ttf.c @@ -0,0 +1,68 @@ +/******************************************************************************************* +* +* raylib [text] example - BMFont and TTF SpriteFonts loading +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading"); + + const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT"; + const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF"; + + // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode) + SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font + + Vector2 fontPosition; + + fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2; + fontPosition.y = screenHeight/2 - fontBm.size/2 - 80; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON); + DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading + UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/text_bmfont_ttf.png b/examples/text_bmfont_ttf.png Binary files differnew file mode 100644 index 00000000..8305d36b --- /dev/null +++ b/examples/text_bmfont_ttf.png diff --git a/examples/text_writing_anim.c b/examples/text_writing_anim.c new file mode 100644 index 00000000..5f19b468 --- /dev/null +++ b/examples/text_writing_anim.c @@ -0,0 +1,60 @@ +/******************************************************************************************* +* +* raylib [text] example - Text Writing Animation +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); + + const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; + + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON); + + DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/text_writing_anim.png b/examples/text_writing_anim.png Binary files differnew file mode 100644 index 00000000..d6752dd8 --- /dev/null +++ b/examples/text_writing_anim.png diff --git a/examples/textures_formats_loading.png b/examples/textures_formats_loading.png Binary files differindex 4cdb2f13..6778080f 100644 --- a/examples/textures_formats_loading.png +++ b/examples/textures_formats_loading.png diff --git a/examples/textures_image_drawing.c b/examples/textures_image_drawing.c new file mode 100644 index 00000000..1c6a1fb9 --- /dev/null +++ b/examples/textures_image_drawing.c @@ -0,0 +1,78 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image loading and drawing on it +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + + Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM) + ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 }); // Crop an image piece + ImageFlipHorizontal(&cat); // Flip cropped image horizontally + ImageResize(&cat, 150, 200); // Resize flipped-cropped image + + Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) + + // Draw one image over the other with a scaling of 1.5f + ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }); + ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image + + UnloadImage(cat); // Unload image from RAM + + Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) + UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE); + DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY); + + DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY); + DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/textures_image_drawing.png b/examples/textures_image_drawing.png Binary files differnew file mode 100644 index 00000000..acfee069 --- /dev/null +++ b/examples/textures_image_drawing.png diff --git a/examples/textures_image_processing.c b/examples/textures_image_processing.c new file mode 100644 index 00000000..58b746e0 --- /dev/null +++ b/examples/textures_image_processing.c @@ -0,0 +1,154 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image processing +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include <stdlib.h> // Required for: free() + +#define NUM_PROCESSES 8 + +typedef enum { + NONE = 0, + COLOR_GRAYSCALE, + COLOR_TINT, + COLOR_INVERT, + COLOR_CONTRAST, + COLOR_BRIGHTNESS, + FLIP_VERTICAL, + FLIP_HORIZONTAL +} ImageProcess; + +static const char *processText[] = { + "NO PROCESSING", + "COLOR GRAYSCALE", + "COLOR TINT", + "COLOR INVERT", + "COLOR CONTRAST", + "COLOR BRIGHTNESS", + "FLIP VERTICAL", + "FLIP HORIZONTAL" +}; + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + + Image image = LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM) + ImageFormat(&image, UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update) + Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) + + int currentProcess = NONE; + bool textureReload = false; + + Rectangle selectRecs[NUM_PROCESSES]; + + for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 }; + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_DOWN)) + { + currentProcess++; + if (currentProcess > 7) currentProcess = 0; + textureReload = true; + } + else if (IsKeyPressed(KEY_UP)) + { + currentProcess--; + if (currentProcess < 0) currentProcess = 7; + textureReload = true; + } + + if (textureReload) + { + UnloadImage(image); // Unload current image data + image = LoadImage("resources/parrots.png"); // Re-load image data + + // NOTE: Image processing is a costly CPU process to be done every frame, + // If image processing is required in a frame-basis, it should be done + // with a texture and by shaders + switch (currentProcess) + { + case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break; + case COLOR_TINT: ImageColorTint(&image, GREEN); break; + case COLOR_INVERT: ImageColorInvert(&image); break; + case COLOR_CONTRAST: ImageColorContrast(&image, -40); break; + case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break; + case FLIP_VERTICAL: ImageFlipVertical(&image); break; + case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break; + default: break; + } + + Color *pixels = GetImageData(image); // Get pixel data from image (RGBA 32bit) + UpdateTexture(texture, pixels); // Update texture with new image data + free(pixels); // Unload pixels data from RAM + + textureReload = false; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY); + + // Draw rectangles + for (int i = 0; i < NUM_PROCESSES; i++) + { + if (i == currentProcess) + { + DrawRectangleRec(selectRecs[i], SKYBLUE); + DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE); + DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE); + } + else + { + DrawRectangleRec(selectRecs[i], LIGHTGRAY); + DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY); + DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY); + } + } + + DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE); + DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture from VRAM + UnloadImage(image); // Unload image from RAM + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/textures_image_processing.png b/examples/textures_image_processing.png Binary files differnew file mode 100644 index 00000000..c15e19f9 --- /dev/null +++ b/examples/textures_image_processing.png diff --git a/examples/textures_srcrec_dstrec.c b/examples/textures_srcrec_dstrec.c index 58917421..6d824ce6 100644 --- a/examples/textures_srcrec_dstrec.c +++ b/examples/textures_srcrec_dstrec.c @@ -55,6 +55,10 @@ int main() ClearBackground(RAYWHITE); // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw + // sourceRec defines the part of the texture we use for drawing + // destRec defines the rectangle where our texture part will fit (scaling it to fit) + // origin defines the point of the texture used as reference for rotation and scaling + // rotation defines the texture rotation (using origin as rotation point) DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE); DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY); |
