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| author | raysan5 <raysan5@gmail.com> | 2016-08-02 17:32:24 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-02 17:32:24 +0200 |
| commit | 68d647c1af1b9f0479f680dbd7c4f93586cd51a2 (patch) | |
| tree | 90e650ff6a459c0b838686e9be414387d2766dc6 /examples | |
| parent | 58d2f70b7e11aadb5eab5f9fa1c081b22a59ef91 (diff) | |
| download | raylib-68d647c1af1b9f0479f680dbd7c4f93586cd51a2.tar.gz raylib-68d647c1af1b9f0479f680dbd7c4f93586cd51a2.zip | |
Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/audio_module_playing.c | 2 | ||||
| -rw-r--r-- | examples/audio_music_stream.c | 3 | ||||
| -rw-r--r-- | examples/audio_raw_stream.c | 106 | ||||
| -rw-r--r-- | examples/audio_sound_loading.c | 1 | ||||
| -rw-r--r-- | examples/resources/audio/2t2m_spa.xm | bin | 2287400 -> 0 bytes | |||
| -rw-r--r-- | examples/resources/audio/chiptun1.mod | bin | 0 -> 2142 bytes | |||
| -rw-r--r-- | examples/resources/audio/mini1111.xm | bin | 0 -> 25676 bytes |
7 files changed, 107 insertions, 5 deletions
diff --git a/examples/audio_module_playing.c b/examples/audio_module_playing.c index 07165c76..fe9ea15c 100644 --- a/examples/audio_module_playing.c +++ b/examples/audio_module_playing.c @@ -57,7 +57,7 @@ int main() // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); - Music xm = LoadMusicStream("resources/audio/2t2m_spa.xm"); + Music xm = LoadMusicStream("resources/audio/mini1111.xm"); PlayMusicStream(xm); diff --git a/examples/audio_music_stream.c b/examples/audio_music_stream.c index 1d86bd1a..c552d030 100644 --- a/examples/audio_music_stream.c +++ b/examples/audio_music_stream.c @@ -59,9 +59,6 @@ int main() SetMusicVolume(volume); } */ - if (IsWindowMinimized()) PauseMusicStream(music); - else ResumeMusicStream(music); - timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels UpdateMusicStream(music); // Update music buffer with new stream data diff --git a/examples/audio_raw_stream.c b/examples/audio_raw_stream.c new file mode 100644 index 00000000..37a5b4ff --- /dev/null +++ b/examples/audio_raw_stream.c @@ -0,0 +1,106 @@ +/******************************************************************************************* +* +* raylib [audio] example - Raw audio streaming +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.6 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include <stdlib.h> // Required for: malloc(), free() +#include <math.h> // Required for: sinf() + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming"); + + InitAudioDevice(); // Initialize audio device + + AudioStream stream = InitAudioStream(44100, 32, 1); // Init raw audio stream + + // Fill audio stream with some samples (sine wave) + float *data = (float *)malloc(sizeof(float)*44100); + + for (int i = 0; i < 44100; i++) + { + data[i] = sinf(2*PI*(float)i*DEG2RAD); + } + + PlayAudioStream(stream); + + int totalSamples = 44100; + int samplesLeft = totalSamples; + + Vector2 position = { 0, 0 }; + + SetTargetFPS(30); // Set our game to run at 30 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Refill audio stream if required + if (IsAudioBufferProcessed(stream)) + { + int numSamples = 0; + if (samplesLeft >= 4096) numSamples = 4096; + else numSamples = samplesLeft; + + UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples); + + samplesLeft -= numSamples; + + // Reset samples feeding (loop audio) + if (samplesLeft <= 0) samplesLeft = totalSamples; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY); + + // NOTE: Draw a part of the sine wave (only screen width) + for (int i = 0; i < GetScreenWidth(); i++) + { + position.x = i; + position.y = 250 + 50*data[i]; + + DrawPixelV(position, RED); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + free(data); // Unload sine wave data + + CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c index 8819aad1..f081e8ed 100644 --- a/examples/audio_sound_loading.c +++ b/examples/audio_sound_loading.c @@ -36,7 +36,6 @@ int main() // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound - if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound //---------------------------------------------------------------------------------- diff --git a/examples/resources/audio/2t2m_spa.xm b/examples/resources/audio/2t2m_spa.xm Binary files differdeleted file mode 100644 index fa416ef2..00000000 --- a/examples/resources/audio/2t2m_spa.xm +++ /dev/null diff --git a/examples/resources/audio/chiptun1.mod b/examples/resources/audio/chiptun1.mod Binary files differnew file mode 100644 index 00000000..00d16885 --- /dev/null +++ b/examples/resources/audio/chiptun1.mod diff --git a/examples/resources/audio/mini1111.xm b/examples/resources/audio/mini1111.xm Binary files differnew file mode 100644 index 00000000..a185c1a2 --- /dev/null +++ b/examples/resources/audio/mini1111.xm |
