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authorraysan5 <raysan5@gmail.com>2013-11-28 21:13:10 +0100
committerraysan5 <raysan5@gmail.com>2013-11-28 21:13:10 +0100
commit6f9d7db4ad8817f944c08de99770a582ac85275f (patch)
treed3af7c5ba6f2586d1196e01612348760ddae075b /examples
parente9143b8a8d2eb439b01b94c00518db2b59ffb1e7 (diff)
downloadraylib-6f9d7db4ad8817f944c08de99770a582ac85275f.tar.gz
raylib-6f9d7db4ad8817f944c08de99770a582ac85275f.zip
Updated
Diffstat (limited to 'examples')
-rw-r--r--examples/ex07a_3d_mode.c60
-rw-r--r--examples/ex07b_3d_shapes.c66
-rw-r--r--examples/ex07c_3d_models.c78
-rw-r--r--examples/ex08_audio.c65
4 files changed, 26 insertions, 243 deletions
diff --git a/examples/ex07a_3d_mode.c b/examples/ex07a_3d_mode.c
index 8d3923d7..8da1a1b9 100644
--- a/examples/ex07a_3d_mode.c
+++ b/examples/ex07a_3d_mode.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07a - Initialize 3d mode
+* raylib example 07a - Initialize 3d mode
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,20 +13,6 @@
int main()
{
-<<<<<<< HEAD
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector3 position = { 0.0, 0.0, 0.0 };
-
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
- //----------------------------------------------------------
-
-=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
@@ -39,44 +25,9 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
-<<<<<<< HEAD
- // Update
- //-----------------------------------------------------
- // TODO: Update your variables here
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(WHITE);
-
- Begin3dMode(camera);
-
- DrawCube(position, 2, 2, 2, RED);
-
- DrawGrid(10.0, 1.0);
-
- End3dMode();
-
- DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
-
- DrawFps();
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
-=======
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
@@ -109,6 +60,5 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
return 0;
} \ No newline at end of file
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c
index 14d58354..25a028ed 100644
--- a/examples/ex07b_3d_shapes.c
+++ b/examples/ex07b_3d_shapes.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
+* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,30 +13,14 @@
int main()
{
-<<<<<<< HEAD
- int screenWidth = 800;
- int screenHeight = 450;
-=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
->>>>>>> Added some functions and examples update
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
-<<<<<<< HEAD
- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
-
-=======
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
@@ -44,26 +28,9 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
-<<<<<<< HEAD
- // Update
- //-----------------------------------------------------
- // TODO: Update your variables here
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(position, 2, 2, 2, RED); // Draw a cube
-=======
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
@@ -78,7 +45,6 @@ int main()
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
->>>>>>> Added some functions and examples update
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
@@ -92,23 +58,6 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
-<<<<<<< HEAD
- DrawGrid(10.0, 1.0); // Draw a grid
-
- End3dMode();
-
- DrawFps(10, 10);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
-=======
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
@@ -124,6 +73,5 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
return 0;
} \ No newline at end of file
diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c
index 158224d1..2da0f507 100644
--- a/examples/ex07c_3d_models.c
+++ b/examples/ex07c_3d_models.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 07c - Load and draw a 3d model (OBJ)
+* raylib example 07c - Load and draw a 3d model (OBJ)
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,33 +13,14 @@
int main()
{
-<<<<<<< HEAD
- int screenWidth = 800;
- int screenHeight = 450;
-=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
->>>>>>> Added some functions and examples update
- Vector3 position = { 0.0, 0.0, 0.0 };
-
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
// Define the camera to look into our 3d world
-<<<<<<< HEAD
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
-
- Texture2D texture = LoadTexture("resources/catwhite.png");
- Model cat = LoadModel("resources/cat.obj");
- //----------------------------------------------------------
-
-=======
Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
@@ -50,29 +31,9 @@ int main()
Model cat = LoadModel("resources/cat.obj");
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
-<<<<<<< HEAD
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
- if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
- if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
- if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
-=======
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
@@ -90,24 +51,10 @@ int main()
Begin3dMode(camera);
DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
->>>>>>> Added some functions and examples update
- DrawGrid(10.0, 1.0); // Draw a grid
+ DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position, false);
-<<<<<<< HEAD
-
- End3dMode();
-
- DrawFps(10, 10);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
-=======
End3dMode();
@@ -119,18 +66,11 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
+ UnloadModel(cat); // Unload model
-<<<<<<< HEAD
-=======
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
return 0;
} \ No newline at end of file
diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c
index 7f8df55c..a89f5221 100644
--- a/examples/ex08_audio.c
+++ b/examples/ex08_audio.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 08 - Audio loading and playing
+* raylib example 08 - Audio loading and playing
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,23 +13,6 @@
int main()
{
-<<<<<<< HEAD
- int screenWidth = 800;
- int screenHeight = 450;
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
-
- bool currentKeyState = false;
- bool previousKeyState = currentKeyState;
- //----------------------------------------------------------
-
-=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
@@ -42,46 +25,9 @@ int main()
Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
-<<<<<<< HEAD
- // Update
- //-----------------------------------------------------
- currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
-
- if (currentKeyState != previousKeyState)
- {
- if (currentKeyState) PlaySound(fx); // Play the sound!
-
- previousKeyState = currentKeyState;
- }
-
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- UnloadSound(fx); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
-=======
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
@@ -108,6 +54,5 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
->>>>>>> Added some functions and examples update
return 0;
} \ No newline at end of file