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authorraysan5 <raysan5@gmail.com>2015-08-27 16:13:31 +0200
committerraysan5 <raysan5@gmail.com>2015-08-27 16:13:49 +0200
commit997170a317bb8077cb96d3fc757c6cde0c0ea466 (patch)
tree139171eed30f8d0f77ea4873ca1f0510dc5b0812 /examples
parent8745d733f98e1c9a647a8bd8b85cf0781782d4b7 (diff)
downloadraylib-997170a317bb8077cb96d3fc757c6cde0c0ea466.tar.gz
raylib-997170a317bb8077cb96d3fc757c6cde0c0ea466.zip
Examples reviewed
Diffstat (limited to 'examples')
-rw-r--r--examples/audio_music_stream.c7
-rw-r--r--examples/core_3d_picking.c (renamed from examples/textures_compressed_dds.c)44
-rw-r--r--examples/core_basic_window.c4
-rw-r--r--examples/makefile10
-rw-r--r--examples/text_font_select.c36
-rw-r--r--examples/text_rbmf_fonts.c72
-rw-r--r--examples/textures_compressed_dds.pngbin15243 -> 0 bytes
-rw-r--r--examples/textures_image_loading.c4
-rw-r--r--examples/textures_mipmaps.c66
-rw-r--r--examples/textures_mipmaps.pngbin17234 -> 0 bytes
10 files changed, 107 insertions, 136 deletions
diff --git a/examples/audio_music_stream.c b/examples/audio_music_stream.c
index 560347e6..3add91da 100644
--- a/examples/audio_music_stream.c
+++ b/examples/audio_music_stream.c
@@ -7,7 +7,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -58,7 +58,12 @@ int main()
SetMusicVolume(volume);
}
*/
+ if (IsWindowMinimized()) PauseMusicStream();
+ else ResumeMusicStream();
+
timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
+
+ UpdateMusicStream();
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/textures_compressed_dds.c b/examples/core_3d_picking.c
index 1092d5ca..a7a96fa9 100644
--- a/examples/textures_compressed_dds.c
+++ b/examples/core_3d_picking.c
@@ -1,11 +1,8 @@
/*******************************************************************************************
*
-* raylib [textures] example - DDS Texture loading and drawing (compressed and uncompressed)
+* raylib [core] example - Picking in 3d mode
*
-* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed texture,
-* OpenGL 1.1 does not support compressed textures, only uncompressed version.
-*
-* This example has been created using raylib 1.2 (www.raylib.com)
+* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@@ -21,33 +18,48 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - DDS texture loading and drawing");
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+
+ Ray pickingLine;
- Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading (compressed)
+ SetCameraMode(CAMERA_FREE);
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //---------------------------------------------------------------------------------------
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
- // TODO: Update your variables here
+ camera = UpdateCamera(0);
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pickingLine = GetMouseRay(GetMousePosition(), camera);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
-
BeginDrawing();
ClearBackground(RAYWHITE);
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+ Begin3dMode(camera);
- DrawText("this may be a compressed texture!", 320, 370, 10, GRAY);
+ DrawCube(cubePosition, 2, 2, 2, RED);
+ DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
+
+ DrawGrid(10.0, 1.0);
+
+ DrawRay(pickingLine, MAROON);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -55,9 +67,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
+ CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
diff --git a/examples/core_basic_window.c b/examples/core_basic_window.c
index c6ad8445..b039e53f 100644
--- a/examples/core_basic_window.c
+++ b/examples/core_basic_window.c
@@ -15,7 +15,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -52,7 +52,7 @@ int main()
}
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/makefile b/examples/makefile
index 9b0c9d4c..f351fbad 100644
--- a/examples/makefile
+++ b/examples/makefile
@@ -164,8 +164,6 @@ EXAMPLES = \
textures_logo_raylib \
textures_image_loading \
textures_rectangle \
- textures_compressed_dds \
- textures_mipmaps \
textures_srcrec_dstrec \
text_sprite_fonts \
text_rbmf_fonts \
@@ -253,14 +251,6 @@ textures_image_loading: textures_image_loading.c
textures_rectangle: textures_rectangle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [textures] example - compressed texture loading (DDS)
-textures_compressed_dds: textures_compressed_dds.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture mipmaps generation
-textures_mipmaps: textures_mipmaps.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
# compile [textures] example - texture source and destination rectangles
textures_srcrec_dstrec: textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
diff --git a/examples/text_font_select.c b/examples/text_font_select.c
index 62538ebc..25825aba 100644
--- a/examples/text_font_select.c
+++ b/examples/text_font_select.c
@@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -16,7 +16,7 @@ int main()
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
- int screenHeight = 150;
+ int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
@@ -45,12 +45,14 @@ int main()
Vector2 mousePoint;
- Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision)
-
Color btnNextOutColor = DARKBLUE; // Button color (outside line)
Color btnNextInColor = SKYBLUE; // Button color (inside)
int framesCounter = 0; // Useful to count frames button is 'active' = clicked
+
+ int positionY = 180; // Text selector and button Y position
+
+ Rectangle btnNextRec = { 673, positionY, 109, 44 }; // Button rectangle (useful for collision)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -71,6 +73,15 @@ int main()
{
if (currentFont > 0) currentFont--;
}
+
+ if (IsKeyPressed('0')) currentFont = 0;
+ else if (IsKeyPressed('1')) currentFont = 1;
+ else if (IsKeyPressed('2')) currentFont = 2;
+ else if (IsKeyPressed('3')) currentFont = 3;
+ else if (IsKeyPressed('4')) currentFont = 4;
+ else if (IsKeyPressed('5')) currentFont = 5;
+ else if (IsKeyPressed('6')) currentFont = 6;
+ else if (IsKeyPressed('7')) currentFont = 7;
// Mouse-based font selection (NEXT button logic)
mousePoint = GetMousePosition();
@@ -115,18 +126,21 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
+
+ DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY);
+ DrawLine(120, 120, 680, 120, DARKGRAY);
- DrawRectangle(18, 18, 644, 44, DARKGRAY);
- DrawRectangle(20, 20, 640, 40, LIGHTGRAY);
- DrawText(fontNames[currentFont], 30, 31, 20, BLACK);
- DrawText("< >", 610, 26, 30, BLACK);
+ DrawRectangle(18, positionY, 644, 44, DARKGRAY);
+ DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY);
+ DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK);
+ DrawText("< >", 610, positionY + 8, 30, BLACK);
DrawRectangleRec(btnNextRec, btnNextOutColor);
- DrawRectangle(675, 20, 105, 40, btnNextInColor);
- DrawText("NEXT", 700, 31, 20, btnNextOutColor);
+ DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor);
+ DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
- 75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
+ 260 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3,
1, colors[currentFont]);
EndDrawing();
diff --git a/examples/text_rbmf_fonts.c b/examples/text_rbmf_fonts.c
index 02c77367..a521862b 100644
--- a/examples/text_rbmf_fonts.c
+++ b/examples/text_rbmf_fonts.c
@@ -18,20 +18,43 @@ int main()
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 560;
- int screenHeight = 800;
+ int screenWidth = 800;
+ int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
- SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
- SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
- SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
- SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
- SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
- SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
- SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
+ SpriteFont fonts[8];
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
+
+ const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi",
+ "PIXELPLAY FONT designed by Aleksander Shevchuk",
+ "MECHA FONT designed by Captain Falcon",
+ "SETBACK FONT designed by Brian Kent (AEnigma)",
+ "ROMULUS FONT designed by Hewett Tsoi",
+ "PIXANTIQUA FONT designed by Gerhard Grossmann",
+ "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
+ "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
+
+ const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+
+ Vector2 positions[8];
+
+ for (int i = 0; i < 8; i++)
+ {
+ positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], GetFontBaseSize(fonts[i])*2, spacings[i]).x/2;
+ positions[i].y = 60 + GetFontBaseSize(fonts[i]) + 50*i;
+ }
+
+ Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
//--------------------------------------------------------------------------------------
// Main game loop
@@ -47,15 +70,14 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
-
- DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON);
- DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE);
- DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN);
- DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE);
- DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE);
- DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME);
- DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD);
- DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED);
+
+ DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
+ DrawLine(220, 50, 590, 50, DARKGRAY);
+
+ for (int i = 0; i < 8; i++)
+ {
+ DrawTextEx(fonts[i], messages[i], positions[i], GetFontBaseSize(fonts[i])*2, spacings[i], colors[i]);
+ }
EndDrawing();
//----------------------------------------------------------------------------------
@@ -63,14 +85,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(font1); // SpriteFont unloading
- UnloadSpriteFont(font2); // SpriteFont unloading
- UnloadSpriteFont(font3); // SpriteFont unloading
- UnloadSpriteFont(font4); // SpriteFont unloading
- UnloadSpriteFont(font5); // SpriteFont unloading
- UnloadSpriteFont(font6); // SpriteFont unloading
- UnloadSpriteFont(font7); // SpriteFont unloading
- UnloadSpriteFont(font8); // SpriteFont unloading
+ for (int i = 0; i < 8; i++)
+ {
+ UnloadSpriteFont(fonts[i]); // SpriteFont unloading
+ }
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/textures_compressed_dds.png b/examples/textures_compressed_dds.png
deleted file mode 100644
index 89922bae..00000000
--- a/examples/textures_compressed_dds.png
+++ /dev/null
Binary files differ
diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c
index 7c6aae52..47eb58af 100644
--- a/examples/textures_image_loading.c
+++ b/examples/textures_image_loading.c
@@ -7,7 +7,7 @@
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -25,7 +25,7 @@ int main()
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
- Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
+ Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
//---------------------------------------------------------------------------------------
diff --git a/examples/textures_mipmaps.c b/examples/textures_mipmaps.c
deleted file mode 100644
index 6b7a64f0..00000000
--- a/examples/textures_mipmaps.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [textures] example - Texture loading with mipmaps, mipmaps generation
-*
-* NOTE: On OpenGL 1.1, mipmaps are calculated 'manually', original image must be power-of-two
-* On OpenGL 3.3 and ES2, mipmaps are generated automatically
-*
-* This example has been created using raylib 1.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture mipmaps generation");
-
- // NOTE: To generate mipmaps for an image, image must be loaded first and converted to texture
-
- Image image = LoadImage("resources/raylib_logo.png"); // Load image to CPU memory (RAM)
- Texture2D texture = LoadTextureFromImage(image); // Load texture into GPU memory (VRAM)
- GenTextureMipmaps(texture); // Generate mipmaps for texture
-
- UnloadImage(image); // Once texture has been created, we can unload image data from RAM
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2,
- screenHeight/2 - texture.height/2 - 30, WHITE);
-
- DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/textures_mipmaps.png b/examples/textures_mipmaps.png
deleted file mode 100644
index d8f2448c..00000000
--- a/examples/textures_mipmaps.png
+++ /dev/null
Binary files differ