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authorraysan5 <raysan5@gmail.com>2016-02-12 19:02:23 +0100
committerraysan5 <raysan5@gmail.com>2016-02-12 19:02:23 +0100
commitcbbe9485294032d680579809976f7035785d3694 (patch)
tree52a8a749fcd6be00f26d3ee71f7fff6ddbdd12ba /examples
parent823abf666e09e96ccbf5230c96f2d3a61ff60895 (diff)
downloadraylib-cbbe9485294032d680579809976f7035785d3694.tar.gz
raylib-cbbe9485294032d680579809976f7035785d3694.zip
Some code tweaks
Diffstat (limited to 'examples')
-rw-r--r--examples/shaders_basic_lighting.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/shaders_basic_lighting.c b/examples/shaders_basic_lighting.c
index 649eab74..84bd1af4 100644
--- a/examples/shaders_basic_lighting.c
+++ b/examples/shaders_basic_lighting.c
@@ -77,9 +77,9 @@ int main()
light.specIntensity = 1.0f;
// Material initialization
- matBlinn.diffuse = WHITE;
- matBlinn.ambient = (Color){ 50, 50, 50, 255 };
- matBlinn.specular = WHITE;
+ matBlinn.colDiffuse = WHITE;
+ matBlinn.colAmbient = (Color){ 50, 50, 50, 255 };
+ matBlinn.colSpecular = WHITE;
matBlinn.glossiness = 50.0f;
// Setup camera
@@ -129,8 +129,8 @@ int main()
SetShaderValue(shader, lSpecIntensityLoc, &light.specIntensity, 1);
// Send material values to shader
- SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.ambient), 3);
- SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.specular), 3);
+ SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.colAmbient), 3);
+ SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.colSpecular), 3);
SetShaderValue(shader, mGlossLoc, &matBlinn.glossiness, 1);
// Send camera and light transform values to shader
@@ -146,7 +146,7 @@ int main()
Begin3dMode(camera);
- DrawModel(model, position, 4.0f, matBlinn.diffuse);
+ DrawModel(model, position, 4.0f, matBlinn.colDiffuse);
DrawSphere(light.position, 0.5f, GOLD);
DrawGrid(20, 1.0f);