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| author | Ray <raysan5@gmail.com> | 2015-01-08 20:32:30 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-01-08 20:32:30 +0100 |
| commit | e37ef10595867e4f189fff0f87db5e6fdfcfc4d0 (patch) | |
| tree | 0410f5604cc3cfc036f6c1f3ac4333ac33726660 /examples | |
| parent | fad81f36e4cfd37901caad8555c49c41ac65aaee (diff) | |
| parent | 4a7e522d4bb376d2277895d1d99eb0382f8bbefb (diff) | |
| download | raylib-e37ef10595867e4f189fff0f87db5e6fdfcfc4d0.tar.gz raylib-e37ef10595867e4f189fff0f87db5e6fdfcfc4d0.zip | |
Merge pull request #14 from raysan5/master
Integrate master into develop branch
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/audio_music_stream.c | 2 | ||||
| -rw-r--r-- | examples/core_basic_window.c | 10 | ||||
| -rw-r--r-- | examples/makefile | 76 | ||||
| -rw-r--r-- | examples/models_cubicmap.c (renamed from examples/models_cubesmap.c) | 14 | ||||
| -rw-r--r-- | examples/models_cubicmap.png (renamed from examples/models_cubesmap.png) | bin | 27438 -> 27438 bytes | |||
| -rw-r--r-- | examples/models_heightmap.c | 10 | ||||
| -rw-r--r-- | examples/resources/cubicmap.png (renamed from examples/resources/cubesmap.png) | bin | 173 -> 173 bytes | |||
| -rw-r--r-- | examples/textures_image_loading.c | 4 | ||||
| -rw-r--r-- | examples/textures_mipmaps.c | 2 |
9 files changed, 78 insertions, 40 deletions
diff --git a/examples/audio_music_stream.c b/examples/audio_music_stream.c index 5fd4a054..560347e6 100644 --- a/examples/audio_music_stream.c +++ b/examples/audio_music_stream.c @@ -27,8 +27,8 @@ int main() PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream int framesCounter = 0; - float volume = 1.0; float timePlayed = 0; + //float volume = 1.0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/core_basic_window.c b/examples/core_basic_window.c index 505d8df4..c6ad8445 100644 --- a/examples/core_basic_window.c +++ b/examples/core_basic_window.c @@ -2,6 +2,16 @@ * * raylib [core] example - Basic window * +* Welcome to raylib! +* +* To test examples, just press F6 and execute raylib_compile_execute script +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * diff --git a/examples/makefile b/examples/makefile index b9cdd15d..9763b233 100644 --- a/examples/makefile +++ b/examples/makefile @@ -26,6 +26,23 @@ # WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +# determine SUBPLATFORM in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + SUBPLATFORM=WINDOWS + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + SUBPLATFORM=LINUX + else + ifeq ($(UNAMEOS),Darwin) + SUBPLATFORM=OSX + endif + endif + endif +endif + # define compiler: gcc for C program, define as g++ for C++ ifeq ($(PLATFORM),PLATFORM_WEB) # define emscripten compiler @@ -44,14 +61,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) else CFLAGS = -O2 -Wall -std=c99 endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads @@ -63,28 +80,35 @@ endif ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../src -L/opt/vc/lib else - LFLAGS = -L. -L../src + LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/ endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(SUBPLATFORM),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal + endif + ifeq ($(SUBPLATFORM),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else -ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 endif -endif - ifeq ($(PLATFORM),PLATFORM_WEB) LIBS = ../src/libraylib.bc endif @@ -265,20 +289,24 @@ audio_music_stream: audio_music_stream.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(SUBPLATFORM),OSX) + rm -f *.o + else + ifeq ($(SUBPLATFORM),LINUX) + find . -type f -executable -delete + rm -f *.o + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) - rm -f *.o -# find . -executable -delete -else -ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX) find . -type f -executable -delete rm -f *.o -else +endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js -else - del *.o *.exe -endif -endif endif @echo Cleaning done diff --git a/examples/models_cubesmap.c b/examples/models_cubicmap.c index 580d67e6..60e93c6d 100644 --- a/examples/models_cubesmap.c +++ b/examples/models_cubicmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Cubesmap loading and drawing +* raylib [models] example - Cubicmap loading and drawing * * This example has been created using raylib 1.2 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -23,11 +23,11 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM) - Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) - Model map = LoadCubesmap(img); // Load cubesmap model - SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position + Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM) + Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM) + Model map = LoadCubicmap(img); // Load cubicmap model + SetModelTexture(&map, texture); // Bind texture to model + Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM @@ -77,4 +77,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -}
\ No newline at end of file +} diff --git a/examples/models_cubesmap.png b/examples/models_cubicmap.png Binary files differindex f686ba21..f686ba21 100644 --- a/examples/models_cubesmap.png +++ b/examples/models_cubicmap.png diff --git a/examples/models_heightmap.c b/examples/models_heightmap.c index 6e807b8c..7121c261 100644 --- a/examples/models_heightmap.c +++ b/examples/models_heightmap.c @@ -23,11 +23,11 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - Image img = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) - Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM) - Model map = LoadHeightmap(img, 4); // Load heightmap model - SetModelTexture(&map, texture); // Bind texture to model - Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position + Image img = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) + Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM) + Model map = LoadHeightmap(img, 4); // Load heightmap model + SetModelTexture(&map, texture); // Bind texture to model + Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position UnloadImage(img); // Unload heightmap image from RAM, already uploaded to VRAM diff --git a/examples/resources/cubesmap.png b/examples/resources/cubicmap.png Binary files differindex 87b95d50..87b95d50 100644 --- a/examples/resources/cubesmap.png +++ b/examples/resources/cubicmap.png diff --git a/examples/textures_image_loading.c b/examples/textures_image_loading.c index 179cf84c..b7fc2cfc 100644 --- a/examples/textures_image_loading.c +++ b/examples/textures_image_loading.c @@ -24,8 +24,8 @@ int main() // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) - Texture2D texture = CreateTexture(img, false); // Image converted to texture, GPU memory (VRAM) + Image img = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) + Texture2D texture = LoadTextureFromImage(img, false); // Image converted to texture, GPU memory (VRAM) UnloadImage(img); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM //--------------------------------------------------------------------------------------- diff --git a/examples/textures_mipmaps.c b/examples/textures_mipmaps.c index ee79f513..d3ba1708 100644 --- a/examples/textures_mipmaps.c +++ b/examples/textures_mipmaps.c @@ -27,7 +27,7 @@ int main() // with mipmaps option set to true on CreateTexture() Image image = LoadImage("resources/raylib_logo.png"); // Load image to CPU memory (RAM) - Texture2D texture = CreateTexture(image, true); // Create texture and generate mipmaps + Texture2D texture = LoadTextureFromImage(image, true); // Create texture and generate mipmaps UnloadImage(image); // Once texture has been created, we can unload image data from RAM //-------------------------------------------------------------------------------------- |
